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  • ...llbook are seen as one of the basic [[Resources|resources]]. The number of spells and their complexity determines a mage's spell level; once a spell is acqui ...gh research. Administrators have their own set of [[:Category:Admin_Spells|spells]], and so [[:Category:God_Spells|have the Gods]].
    30 KB (4,557 words) - 02:39, 30 January 2023
  • | {{White}} [[Ascendant|Ascendant]], a magic speciality | In TR slang: Coordinated wave of attacks, items, spells targetting a single mage (e.g. a guild enemy)
    25 KB (3,734 words) - 03:14, 8 July 2022
  • *the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and ***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from
    21 KB (3,139 words) - 00:28, 5 June 2023
  • ...vity Pull, a surprisingly effective strategy (many opponents, particularly ascendant mages, seem to favor flying creatures or have no choice). ..., limit its use). Whether you are defending or attacking, you can use both spells. When you go up against blacks & blues, it's good to use inferno or flamesh
    29 KB (5,233 words) - 00:41, 4 March 2008
  • Ascendant: Asc, White<br> '''Ascendant Units'''<br>
    8 KB (1,298 words) - 19:17, 16 April 2008
  • ...art of the original UBB version of the FAQ, has been incorporated in the [[spells]] page of this wiki.</span> == Ascendant ==
    11 KB (1,780 words) - 19:19, 16 April 2008
  • ***The only exception to this is on the Beta and Lightning Servers, where a [[Treasure_Chest|Treasure Chest]], on a successful roll, w *On the Beta and Lightning Servers, whenever a mage successfully uses a [[Treasure_Chest|Treasure Ches
    26 KB (4,097 words) - 13:17, 23 September 2019
  • Note: The Max Ascendant SL will vary per server. An Ascendant mage with the Max base SL (449) on Lightning server would reduce enemy accuracy by 6.315%
    1 KB (158 words) - 05:44, 4 September 2015
  • ...nce they're enchanted, they receive effective protection against elemental spells. ...tion Magic resistance that helps a unit resist spells like Stun, Fireball, Lightning, etc.
    1 KB (168 words) - 06:18, 7 May 2022
  • ...Holy Light enchantment, as it gives holy power to all your units when both spells are used. Area of effect: all units with melee attack type, or all units if Example:<br/> An Ascendant mage with a 500 SL on Lightning Server would get an increase of 47% to AP/EAP/Counter for all MELEE & HOLY
    2 KB (253 words) - 06:11, 28 October 2022
  • ...s spell will bring forth the ancient giants of Terra. Wielding javelins of lightning and giant blessed hammers, they will decimate all your opponents. [[Category:Spells]]
    462 bytes (56 words) - 10:09, 27 August 2010
  • ...oy Artifact, and they can deal turn-by-turn damage with Meteor Storm, Call Lightning, and Death and Decay. Eradication also has some of the most damaging units ...f it bounces back on Chimera you enter damaged fast as hell), if the Chain Lightning Defense is a little too edgy or risky for you, you can go Stun AND Bubble W
    34 KB (6,070 words) - 00:54, 4 March 2008
  • ...that in the role of an apprentice level archmage, unable to learn ultimate spells. This server is also home to the guild "[[Apprentice Academy]]" which welco ...fastest of the servers, and like server guild, you can learn your ultimate spells here. This server has a very erratic guild base, with many guilds lasting o
    47 KB (8,090 words) - 18:52, 16 April 2008
  • ...powerful enchantments (Plant Growth being the most well known) and battle spells (such as Call Hurricane and Rust Armor). Verdant also has the extremely ver ...re not affected by serenity because their only boosts come from heroes and spells). Animals are also superior until you've gotten a high enough spell level t
    39 KB (6,806 words) - 00:57, 4 March 2008
  • ...ood land for the power. Now you may be wondering when I'm going to mention spells/items - well, right now - When hunting blue you will want to use sleep almo ...ilar stuff can be said for every other color - just the names of units and spells/items change).
    32 KB (5,733 words) - 00:57, 4 March 2008
  • ...most powerful Spell Masters can reduce the number of turns needed to cast spells as well. ...spell casting turn cost by a percentage (1% per level). E.g., at level 20, spells that take 5 turns will only take 4 turns to cast.
    7 KB (981 words) - 01:02, 7 January 2023
  • * The Ascendant spell "[[Protection from Missle | Protection from Missile]]" raises missile * Melee is boosted/modified by a wide variety of spells and items, making it a very versitile attack type, downside is "Melee" itse
    6 KB (933 words) - 05:00, 26 July 2018
  • :▪&nbsp; Fallen units lightning resistance increased by 5% :▪&nbsp;[[Skills|Skills]] ▪&nbsp;[[Spells|Spells]] ▪&nbsp;[[Items|Items]] ▪&nbsp;[[Units|Units]] ▪&nbsp;[[Heroes|Heroe
    20 KB (2,614 words) - 23:32, 27 October 2022
  • #redirect[[Spells]] ...e seen as one of mages basic [[resources|resource]], because the amount of spells that you have, determines your basic spell level ([[GodFavour|Gods]] and [[
    19 KB (2,813 words) - 16:32, 20 April 2008
  • ...h as casting spells at the enemy). I am unsure as to which side uses their spells/items first or if the order of usage denotes precedence (such as the case w ==Spells and Items==
    57 KB (9,781 words) - 04:06, 4 June 2021

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