Difference between revisions of "Accuracy Modifiers"
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− | + | Base Accuracy Value = 30% | |
− | * On a Siege Attack, | + | |
− | * On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty. | + | * On a Siege Attack, any unit without [[Flying]] or [[Siege]] will suffer -10% Accuracy* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty. |
Revision as of 11:31, 7 August 2007
Base Accuracy Value = 30%
- On a Siege Attack, any unit without Flying or Siege will suffer -10% Accuracy* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
Unit Abilities:
Items:
Spells:
- Eye of the Eagle, Bless, Blinding Flash, Double Time, Fog Cloud, Curse,
- Flame Blade, The Holy Light, Nature's Lore, Feet of Hermes, Lovesick
Sun Favor:
- +3% accuracy
Hero Abilities:
Accuracy Formula:
- A = total sum of accuracy modifiers.
- if A >= 0 then accuracy=30+A
- if -15 >= A >= -30 then accuracy = 24-3/5*A
- if A <= -30 then accuracy = 12-1/5*A