Difference between revisions of "Call Lizardmen"
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This spell will create lizardmen, who are half-human, half-lizard monstrosities. These abominations will serve mostly as ground fodder troops in the battleground, their casaulties usually ignored by eradication mages.<br> | This spell will create lizardmen, who are half-human, half-lizard monstrosities. These abominations will serve mostly as ground fodder troops in the battleground, their casaulties usually ignored by eradication mages.<br> | ||
Revision as of 08:21, 23 November 2007
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will create lizardmen, who are half-human, half-lizard monstrosities. These abominations will serve mostly as ground fodder troops in the battleground, their casaulties usually ignored by eradication mages.
| Magic Speciality: | |
| Rank: | Simple |
| Type: | Instant/Summon SelfOnly |
| Cast Turn: | 1 |
| Cast M.P.: | 6,800 |
| Research Cost: | 400 |
| Upkeep: | none |
| Related Unit: | Lizard Man |
Effects
- Summons Lizardmen into your army.