Difference between revisions of "The Holy Light"
m |
|||
Line 4: | Line 4: | ||
Type: Enchantment/Self<br> | Type: Enchantment/Self<br> | ||
Cost: 10 turns, 200,000 MP<br> | Cost: 10 turns, 200,000 MP<br> | ||
− | Upkeep: 100 MP (decreases MP income by 25%)<br> | + | Upkeep: 100 MP (decreases MP income by 12.5%? 15%? 25%?)<br> |
==Effects== | ==Effects== |
Revision as of 22:08, 25 November 2007
Rank: Ultimate
Type: Enchantment/Self
Cost: 10 turns, 200,000 MP
Upkeep: 100 MP (decreases MP income by 12.5%? 15%? 25%?)
Effects
- Adds Holy to EACH PRIMARY attack type, if this unit HAS a melee attack.
- Increases accuracy of ALL units by a fixed percentage.
- Gain = 0.016 (??) % * skill level (and then rounded down on percentages) (not exact)
- Exact formula is still unknown, it might max on 7% because i was expecting 8% at Level 500.
- Ex. Lvl 421: 6% (someone please re-confirm this)
- Ex. Lvl 442: 7%
- Ex. Lvl 500: 7% (not 8%!!)
- Ex. Lvl 507: 7% (not 8%!!)
- Increases Primary AP/Counter of ALL units by a fixed percentage.
- Gain = 0.03% * spell level (and then rounded down on percentages)
- Ex. Lvl 421: 13%
- Ex. Lvl 500: 15%
- God Lvl 777: 23%
- Gain = 0.03% * spell level (and then rounded down on percentages)
- Combined with Sword of Light, THL+SoL give HOLY too ALL unit's primaries, but does not apply the +42% AP Bonus of SoL to non-MELEE units.
- Appears to only decrease MP income by 15% now.
UBB-discussion: http://ubb.the-reincarnation.com/viewtopic.php?t=10466