Difference between revisions of "Ash of Invisibility"

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==Effects==
 
==Effects==
All of your units' [[Primary Attack|Primary]] and [[Extra Attack|Extra Attacks]] are attibuted [[initiative]]=6, making it almost sure that your units strike first in a battle (unless opponent uses [[initiative]] influencing magic too). Notes:
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All of your units' [[Primary Attack|Primary]] and [[Extra Attack|Extra Attacks]] [[initiative]]s are increased by 6.
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Notes:
 
* Any unit having an [[initiative]] above 6 (from multiple modifiers) is treated as having [[initiative]] 6 when the battle starts.  
 
* Any unit having an [[initiative]] above 6 (from multiple modifiers) is treated as having [[initiative]] 6 when the battle starts.  
* [[Paralyze]] will cancel out the effect of [[Ash of Invisibility]] and vice versa (i.e. invisible paralysed unit will have its original initiative; no init=0 or init=6).  
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* On-color [[paralyze]] will cancel out the effect of [[Ash of Invisibility]] as ash adds 6 [[initiative]] and on-color paralyze will subtract 6 [[initiative]].
 
* In case of Attacker and Defender use [[Ash of Invisibility]] (and no other [[initiative]] modifiers are used) both sides starts their attacks with highest [[initiative]]. It causes the battle to start with attacks of the top stacks while the first hitter is selected at random. Then the scenario repeats for next stacks which are choosen from the higest to the lowest ones.
 
* In case of Attacker and Defender use [[Ash of Invisibility]] (and no other [[initiative]] modifiers are used) both sides starts their attacks with highest [[initiative]]. It causes the battle to start with attacks of the top stacks while the first hitter is selected at random. Then the scenario repeats for next stacks which are choosen from the higest to the lowest ones.
  

Revision as of 02:13, 16 January 2008

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The ashes are kept inside a silk pouch. When the pouch is shaken, the ashes dust an area of the possessor's choice. All things dusted by the ashes reflect and bend light, thus rendering a unit invisible. Area of effect: all units

Attribute: LESSER ONEUSE BATTLE
Charge Turn: 0

Effects

All of your units' Primary and Extra Attacks initiatives are increased by 6.

Notes:

  • Any unit having an initiative above 6 (from multiple modifiers) is treated as having initiative 6 when the battle starts.
  • On-color paralyze will cancel out the effect of Ash of Invisibility as ash adds 6 initiative and on-color paralyze will subtract 6 initiative.
  • In case of Attacker and Defender use Ash of Invisibility (and no other initiative modifiers are used) both sides starts their attacks with highest initiative. It causes the battle to start with attacks of the top stacks while the first hitter is selected at random. Then the scenario repeats for next stacks which are choosen from the higest to the lowest ones.

Lesser Items