Difference between revisions of "Temporal Stasis Field"
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* On-color {{blue}}, doubles the amount of turns target needs to do things (if it took 5 turns, it takes 10) | * On-color {{blue}}, doubles the amount of turns target needs to do things (if it took 5 turns, it takes 10) | ||
* Off-color has a chance to take turns. | * Off-color has a chance to take turns. | ||
| + | |||
| + | ---- | ||
| + | The Spell can put you into negative turns. | ||
| + | Have the following on my mage: | ||
| + | -1 turn(s) available | ||
| + | |||
| + | ---- | ||
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]] | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]] | ||
[[Category:Complex Spells]] | [[Category:Complex Spells]] | ||
Revision as of 14:26, 17 June 2008
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell will put a stasis field in an area, thus putting the recipent's country into an state of temporal suspension. Time will flow slower within the area.
| Magic Specialty: | |
| Rank: | Complex |
| Type: | Enchantment |
| Cast Turn: | 10 |
| Cast M.P.: | 20,000 |
| Research Cost: | 4,000 |
| Upkeep: | 1,000 m.p. |
| Related Unit: | None |
Effects
- On-color
, doubles the amount of turns target needs to do things (if it took 5 turns, it takes 10) - Off-color has a chance to take turns.
The Spell can put you into negative turns. Have the following on my mage: -1 turn(s) available