Difference between revisions of "Unicorn"
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+ | <noinclude> | ||
[[Category:Units]] | [[Category:Units]] | ||
[[Category:Ascendant Units]] | [[Category:Ascendant Units]] | ||
[[Category:Magic Units]] | [[Category:Magic Units]] | ||
[[Category:Melee Units]] | [[Category:Melee Units]] | ||
− | [[Category:Elementals]]== Additional Comments == | + | [[Category:Elementals]] |
+ | </noinclude> | ||
+ | == Additional Comments == | ||
Their accuracy reducing abilities and good hitpoint ratio (HP to powerrank) make unicorn must more resilient than their resistances would revealed. Their biggest threats are still units with massive melee attack--treants! | Their accuracy reducing abilities and good hitpoint ratio (HP to powerrank) make unicorn must more resilient than their resistances would revealed. Their biggest threats are still units with massive melee attack--treants! |
Revision as of 07:06, 27 August 2010
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
Unicorns are good creatures who dwell in the woodland away from human inhabitation. They are powerful and magnificent steeds with gleaming coats and pure white manes. A single ivory colored horn grows from the middle of each unicorn's forehead. They are intelligent creatures and can speak some sylvan creatures' languages. Sometimes, they will allow a pure hearted maiden to become their master, and they will serve their masters with faithfulness for the rest of their lives.
Unit Statistics | |
Name | Unicorn |
Magic Speciality | Ascendant |
Race | Elemental |
Attributes | Summon |
Power Rank | 375 |
Attack Power | 4,000 |
Attack Type | Magic |
Attack Initiative | 2 |
Counter Attack | 800 |
Extra Attack Power | 1,000 |
Extra Attack Type | Melee |
Extra Attack Initiative | 3 |
Hit Points | 2,500 |
Recruit Cost | - |
Upkeep Cost | 48.00 Gold 0.4 M.P. |
Abilities | Beauty, Swift |
Related Spell | Summon Unicorn |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 40% |
NETHER | 60% |
PHANTASM | 20% |
Attack Resistances | |
MISSILE | 50% |
FIRE | 60% |
POISON | 100% |
BREATH | 0% |
MAGIC | 50% |
MELEE | 30% |
RANGED | 30% |
LIGHTNING | 0% |
COLD | 0% |
PARALYSE | 60% |
PSYCHIC | 60% |
HOLY | 30% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |
Additional Comments
Their accuracy reducing abilities and good hitpoint ratio (HP to powerrank) make unicorn must more resilient than their resistances would revealed. Their biggest threats are still units with massive melee attack--treants!