Difference between revisions of "Temporal Stasis Field"
m (→Effects: reword) |
m (BOT: Changing page text) |
||
Line 36: | Line 36: | ||
---- | ---- | ||
+ | <noinclude> | ||
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]] | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]] | ||
[[Category:Complex Spells]] | [[Category:Complex Spells]] | ||
+ | </noinclude> |
Revision as of 08:47, 27 August 2010
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell will put a stasis field in an area, thus putting the recipent's country into an state of temporal suspension. Time will flow slower within the area.
Magic Specialty: | |
Rank: | Complex |
Type: | Enchantment |
Cast Turn: | 10 |
Cast M.P.: | 20,000 |
Research Cost: | 4,000 |
Upkeep: | 1,000 m.p. |
Related Unit: | None |
Effects
- If you had set 'pre-orders', then Temporal Stasis Field with disable that temporally.
The Spell can put you into negative turns. Have the following on my mage: -1 turn(s) available