Difference between revisions of "Archwar:Necromancer"

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Revision as of 08:31, 31 August 2010

Encyclopedia (Archwar) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication Heroes | Icon VERDANT.gif Verdant Heroes | Icon ASCENDANT.gif Ascendant Heroes | Icon PHANTASM.gif Phantasm Heroes | Icon NETHER.gif Nether Heroes | Icon PLAIN.gif Plain Heroes

Hero Abilities | Battle Heroes | Nonbattle Heroes | All Heroes


Shunned by most other mages, Necromancers are practitioners of the dark art. Although similar in nature to Crypt Keepers, their magical specialties are different. Whereas a Crypt Keeper's primary focus is healing the dead, the Necromancer's primary focus is disruption of the enemy. The most advanced Necromancers can heal the dead, however, the Necromancer's ability to reduce the undead's hunger for souls and energy is very useful to mages with very large armies.

Hero Statistics
Profession Necromancer
Magic Speciality Nether
Race Undead
Attributes Mercenary
Gender Male
Attack Power 5000 + 2500*level
Attack Type Magic Ranged
Counter Attack -
Hit Points 1600 + 800*level
Upkeep Cost -1000 + 100*level gold 100 + 20*level m.p. 10 + 5*level population
Abilities Chill Touch (9) Necromancy (14) Animate Dead (16)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


 

Abilities

Battle: Chill Touch (Obtained at level 9)

  • Deals 4k + 2k per skill level COLD damage to one random enemy stack
  • Reduces Primary and Counter AP of the damaged stack by 2% + 1% per skill level
  • This ability can be resisted

Passive: Necromancy (Obtained at level 14)

  • Reduces upkeep of your undead units by 2% + 1% per skill level

Battle: Animate Dead (Obtained at level 16)

  • Resurrects 3% + 1% per skill level of your slain undead units at the end of each battle

Preferred Units