Difference between revisions of "Archwar:Flame Blade"
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Revision as of 08:32, 31 August 2010
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This spell will cause the blades of your troops with glow red hot with fire, allowing your troops to hit with higher accuracy and inflict fire damages. Area of effect: all units with melee attack.
Spell Statistics | |
Name | Flame Blade |
Magic Speciality | Eradication |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 5,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Contents
Effects
- Affects all units with a MELEE or FIRE attack type in either Primary or Extra attack
- Adds FIRE attack type to affected units Primary Attack
- Increases Primary, Extra and Counter AP of affected units
- Increases Accuracy of affected units
Damage
- ONCOLOR : 0.0798 * SL / MaxRedSL = ~8% AP boost
- OFFCOLOR : 0.0399 * SL / MaxRedSL = ~4% AP boost
- OPPOSITE : 0.1995 * SL / MaxRedSL = ~2% AP boost
Accuracy
Notes
A unit may be affected by multiple weapon enchants that may cause it to have 2 or more attack types.
For example: A Demon Knight that’s enchanted with Flame Blade (Spell) and Vial of Venom (Item) will end up having
Fire Cold Poison Melee as its Primary Attack
Damage dealt by the Demon Knight on any unit will be subjected to the Average Resistance of all the Attack Types
When a Demon Knight is enchanted with Flame Blade and Vial of Venom is attacking a Mind Ripper, the Average Resistance is:
[(Fire) 50% + (Cold) 30% + (Melee) 75% + (Poison) 20%] / 4 = 43.75%
Tips
- Use with Oil Flasks to cause some serious damage.