Difference between revisions of "Archwar:Summoner"
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Revision as of 08:33, 31 August 2010
Eradication Heroes | Verdant Heroes | Ascendant Heroes | Phantasm Heroes | Nether Heroes | Plain Heroes
Hero Abilities | Battle Heroes | Nonbattle Heroes | All Heroes
Calling up many different creatures, the Summoner is much like an apprentice archmage. The summoners of Terra are few and far between, if you should be so fortunate as to enlist one to your army, count yourself lucky, as many a mage will envy you. He can call thousands of flying squirrels to assist him in battles, and some have enough power to greatly improve other mages summoning abilities.
Hero Statistics | |
Profession | Summoner |
Magic Speciality | Verdant |
Race | Elemental |
Attributes | Mercenary |
Gender | Male |
Attack Power | 5000 + 2500*level |
Attack Type | Magic Ranged |
Counter Attack | - |
Hit Points | 1600 + 800*level |
Upkeep Cost | -1000 + 1000*level gold 100 + 10*level m.p. |
Abilities | Squirrel Dance (9) Summoning (14) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Abilities
Battle: Squirrel Dance (Obtained at level 9)
- Summons a stack of 20k + 10k per skill level number of Squirrels that last for the duration of the battle only
- The squirrel stack can be affected by spells, items, and abilities
- The squirrel stack is never commanded by a hero
- The squirrel stack does not count towards total army power or total power loss
- Summoned squirrels do not count as troops for land grab calculations if you win a battle
Passive: Summoning (Obtained at level 14)
- Increases amount of units summoned by 5% + 2% per skill level
Preferred Units
- Increases the efficiency of on-color elementals(Earth Elemental/Phoenix) only
- Will always prioritize commanding elemental[1] stacks