Difference between revisions of "Blood Curse"
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| − | Using your own blood as a medium, you lay a powerful | + | Using your own blood as a medium, you lay a powerful enchantment upon your armies. Wounds inflicted by your troops will be cursed, leaving behind injuries that will never close or heal over, thus preventing any healing or regeneration effect. |
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Revision as of 02:45, 2 January 2011
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Using your own blood as a medium, you lay a powerful enchantment upon your armies. Wounds inflicted by your troops will be cursed, leaving behind injuries that will never close or heal over, thus preventing any healing or regeneration effect.
| Spell Statistics | |
| Name | Blood Curse |
| Magic Speciality | Nether |
| Rank | Complex |
| Attributes | Instant/Battle |
| Cast Turn | - |
| Cast M.P. | 20,000 |
| Research Cost | 6,000 |
| Upkeep Cost | none |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effects
- Cast on your own units. Prevents their damage from being healed. Hence, spells like Healing, Platinum Hand, Resurrection and Miracle and the unit ability Healing are effectively negated.