Difference between revisions of "Capsule Monster (Unit)"
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Revision as of 17:29, 6 August 2011
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
"It just... appeared. I don't know how to explain it... it wasn't there, and then it was... and when I plugged it with my dagger, it vanished."-Eowen Rondai, foot soldier
A capsule monster darts in and out of battle, its entire short life devoted to nothing but killing. Originally some kind of transmutation experiment gone wrong, the capsule monster tends to quickly vanish when hit or over time, leaving behind a sticky, tar-like residue and nothing more.
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 0% |
NETHER | 0% |
PHANTASM | 0% |
Attack Resistances | |
MISSILE | 0% |
FIRE | 0% |
POISON | 0% |
BREATH | 0% |
MAGIC | 0% |
MELEE | 0% |
RANGED | 0% |
LIGHTNING | 0% |
COLD | 0% |
PARALYSE | 0% |
PSYCHIC | 100% |
HOLY | 0% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |