Difference between revisions of "Healing (Spell)"
(→Effects) |
(→Effects) |
||
Line 8: | Line 8: | ||
==Effects== | ==Effects== | ||
− | Heals a fixed | + | Heals a fixed number of hit points to all stacks in your army according to the following formula: |
+ | *[2 + (0.005 * SL)] * number of units in the stack (on color) | ||
+ | *0.005 * SL * number of units in the stack (off color) | ||
+ | *0.003 * SL * number of units in the stack (opposite color) | ||
+ | |||
+ | Units must remain in the stack at the end of the battle for this function to complete. | ||
<noinclude> | <noinclude> |
Revision as of 01:51, 22 May 2012
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This is the basic spell of priestly healing magics. With this spell, lost hit points of your troops are healed. The spell is cheap but effective in battle and may prove to be indispensable in the case of an emergency. Area of effect: all your units.
Spell Statistics | |
Name | Healing (Spell) |
Magic Speciality | Ascendant |
Rank | Simple |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 500 |
Research Cost | 600 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Heals a fixed number of hit points to all stacks in your army according to the following formula:
- [2 + (0.005 * SL)] * number of units in the stack (on color)
- 0.005 * SL * number of units in the stack (off color)
- 0.003 * SL * number of units in the stack (opposite color)
Units must remain in the stack at the end of the battle for this function to complete.