Difference between revisions of "Call Hurricane"
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==Effect== | ==Effect== | ||
− | * All natural [[FLYING]] units are grounded and suffer -1 [[initiative]]; | + | * All natural [[FLYING]] units which fail to resist the spell are grounded and suffer -1 [[initiative]]; |
* All non-flying units that should gain flying ability with the use of [[Carpet of Flying]] will be grounded, but do ''not'' suffer -1 initiative. | * All non-flying units that should gain flying ability with the use of [[Carpet of Flying]] will be grounded, but do ''not'' suffer -1 initiative. | ||
Latest revision as of 22:48, 16 August 2012
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell will summon a violent thunder storm. Strong Gale blows and heavy rainfall pours from the sky, which makes it impossible for most fliers to take flight under such bad weather, thus making most fliers a much more easier prey. Area of effect: all units in battle.
Spell Statistics | |
Name | Call Hurricane |
Magic Speciality | Verdant |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 6,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effect
- All natural FLYING units which fail to resist the spell are grounded and suffer -1 initiative;
- All non-flying units that should gain flying ability with the use of Carpet of Flying will be grounded, but do not suffer -1 initiative.
Notes
Strong units such as Red Dragon with high verdancy spell resistance are unlikely to be affected by this spell