Difference between revisions of "Hallucination"

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==effect==
 
==effect==
Gives a chance to cause the opponent's attack to miss.  
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When a mage attacks you, chance the attacker cannot find your country.
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* The attacker get's the message: "You could not find the location of MageName(#****)'s country so you couldnt attack him"
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* The attacker uses his turns and pays upkeeps for 2 turns, but not his war expenses.
  
"You could not find the location of MageName(#****)'s country so you couldnt attack him"
 
  
Two turns are used up but no war expense is deducted.
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* Chance for blocking using Hallucination depends on [[spell level]]s from  caster and  attacker.
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** The greater the difference, the greater is the chance of missing.
  
This spell compares the spell level of the caster with that of the attacker. The greater the difference, the greater is the chance of missing.
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'''In practice:'''
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* half of the mages gives up, the other half just tries again.
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* you cast this spell at the end of a [[turns|run]]
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* This is a nice thing to have when you attacked a black mage and you expect to be devil-countered
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[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Ultimates Spells]] [[Category:Enchantments]]
  
 
==note==
 
==note==

Revision as of 08:34, 20 March 2006

Hallucination

This ultimate enchantment will create a powerful illusion capable of covering your entire country. Invading armies will have difficulty locating your country and will sometimes walk through the heart of your country without realizing it.

Magic Speciality: PHANTASM

Rank: ULTIMATE

Type: ENCHANTMENT SELFONLY

Cast Turn: 10

Cast M.p.: 200,000

Research Cost: 40,000

Upkeep: 1,000 m.p.

effect

When a mage attacks you, chance the attacker cannot find your country.

  • The attacker get's the message: "You could not find the location of MageName(#****)'s country so you couldnt attack him"
  • The attacker uses his turns and pays upkeeps for 2 turns, but not his war expenses.


  • Chance for blocking using Hallucination depends on spell levels from caster and attacker.
    • The greater the difference, the greater is the chance of missing.

In practice:

  • half of the mages gives up, the other half just tries again.
  • you cast this spell at the end of a run
  • This is a nice thing to have when you attacked a black mage and you expect to be devil-countered

note

this spell is very expensive for the reward that it gives. only adviseable in war, or if you really want to prevent as many randoms as possible thought not all guilds respect halu someone please clarify the effect, even I dont understand what it does after reading that, and I know firsthand the effect of that spell.