Difference between revisions of "Assassin (Hero)"
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==Preferred Units== | ==Preferred Units== | ||
− | *Increases the [[efficiency]] of plain human | + | *Increases the [[efficiency]] of plain human units([[Assassin]]/[[Bounty Hunter]]/[[Mercenary]]/[[Renegade Wizard]]/[[Starving Peasant]]/[[Militia]]/[[Pikeman]]/[[Archer]]/[[Phalanx]]/[[Cavalry]]) only |
− | *Will always prioritize commanding plain human | + | *Will always prioritize commanding plain human units[http://wiki.the-reincarnation.org/index.php/MERCENARY] stacks |
<noinclude> | <noinclude> | ||
[[category:heroes]] [[category:battle heroes]] [[category:Plain Heroes]]</noinclude> | [[category:heroes]] [[category:battle heroes]] [[category:Plain Heroes]]</noinclude> |
Revision as of 20:08, 15 May 2013
Beta Testing
Hero Statistics | |
Profession | Assassin (Hero) |
Magic Speciality | Eradication |
Race | Reptile |
Attributes | Mercenary |
Gender | Female |
Attack Power | 8000 + 4000*level |
Attack Type | Melee Poison |
Counter Attack | 2500 + 1250*level |
Hit Points | 800 + 800*level |
Upkeep Cost | -10000 + 5000*level gold |
Abilities | Stealth (9) Slay (14) Assassinate (16) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Abilities
Pillage: Stealth (Lv.9)
- Increases the chance of winning pillage attacks by 3% + 2%/lvl
Battle: Slay (Lv.14)
- Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl
- The stack normally would have to get wiped for the hero commanding it to die
- Only applies to the stack attacked by the assassin's stack
Active (2 turns): Assassinate (Lv.16)
- The assassin is sent to kill an enemy hero
- The hero is randomly chosen including non-battle ones
- The assassin is unavailable for the duration of the mission
- The assassin may or may not reveal its owner
- The assassin might die
- Chance to Assassinate:
- Base Chance: 10%
- 3% per skill level
- Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
- Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
- Final Chance: Total Chance * Multiplier (Capped at 1% and 99%)
- Exception: If target has no units, chance is always 100%
Preferred Units
- Increases the efficiency of plain human units(Assassin/Bounty Hunter/Mercenary/Renegade Wizard/Starving Peasant/Militia/Pikeman/Archer/Phalanx/Cavalry) only
- Will always prioritize commanding plain human units[1] stacks