Difference between revisions of "Bursting"
Frozenwombat (talk | contribs) |
|||
(13 intermediate revisions by 4 users not shown) | |||
Line 5: | Line 5: | ||
Units with the [[Bursting]] ability are | Units with the [[Bursting]] ability are | ||
− | * [[Phoenix | Phoenixes]] bursting FIRE | + | * [[Phoenix | Phoenixes]] bursting [[FIRE]] |
− | * [[Dwarven Deathseeker | Dwarven Deathseekers]] bursting POISON | + | * [[Dwarven Deathseeker | Dwarven Deathseekers]] bursting [[POISON]] |
+ | * Units influenced by the spell [[Flame Shield]] bursting [[FIRE]] | ||
− | Burst Damage of a stack depends on the unit's [[Power Rank]] and the number of them in the stack. Damage is 1.356 x Unit's NP and is reduced by 15% for every primary attack that hits the unit, whether or not it causes a burst [http://ubb.the-reincarnation.com/viewtopic.php?p=184255&highlight=bursting#184255] [http://ubb.the-reincarnation.com/viewtopic.php?p=119025&highlight=bursting#119025]. | + | Burst Damage of a stack depends on the unit's [[Power Rank]] and the number of them in the stack. <br> |
+ | Damage is 1.356 x Unit's NP and is reduced by 15% for every primary attack that hits the unit, whether or not it causes a burst [http://ubb.the-reincarnation.com/viewtopic.php?p=184255&highlight=bursting#184255] [http://ubb.the-reincarnation.com/viewtopic.php?p=119025&highlight=bursting#119025]. | ||
− | * | + | '''Note:''' Not entirely correct. Bursting damage is effected by [[efficiency]], which is in turn effected by fatigue (the 15% reduction per primary attack mentioned above). Many other things effect efficiency as well. |
− | * | + | |
− | * No [[Battle Factors]] are further applied to this damage (no [[accuracy]] | + | * 1 bursting [[Phoenix]] will deal ~50013 FIRE damage (1Nix * 36,883NP * 1.356= 50013.348 FIRE damage).<br> |
+ | * 1 bursting [[Dwarven Deathseeker]] will deal ~54 POISON damage (1DD * 40NP * 1.356= 54.24 POISON damage). | ||
+ | * No [[:Category:Battle_Factors|Battle Factors]] are further applied to this damage (no [[accuracy]] & no randomness). | ||
=Triggering Bursting= | =Triggering Bursting= | ||
− | + | Units with [[Attack Types|Magic]], [[Attack Types|Psychic]] or [[Attack Types|Ranged]] in their primary attack type, will not trigger Bursting. | |
− | * ALL other attack types will trigger bursting unless accompanied by one of these 2 attack types | + | * ALL other primary attack types will trigger bursting unless accompanied by one of these 2 attack types |
** e.g. [[Medusa]] will cause [[Phoenix]] to burst, because of attack type [[PARALYZE]], | ** e.g. [[Medusa]] will cause [[Phoenix]] to burst, because of attack type [[PARALYZE]], | ||
** [[Wraith]]s will NOT cause [[Phoenix]] to burst, because of attack type [[MAGIC|MAGIC PARALYZE]]). | ** [[Wraith]]s will NOT cause [[Phoenix]] to burst, because of attack type [[MAGIC|MAGIC PARALYZE]]). | ||
− | When [[Bursting]] is triggered, this can damage the unit doing the bursting. Such happens when their resistance against the bursted attack type is too low). | + | When [[Bursting]] is triggered, this can damage the unit doing the bursting. |
+ | Such happens when their resistance against the bursted attack type is too low). | ||
+ | |||
+ | |||
+ | ''Note:'' Unit abilities such as [[Flying]], [[Swift]] etc. do '''not''' influence [[Bursting]] triggering. | ||
=Modifying Bursting= | =Modifying Bursting= | ||
− | * The [[Eradication]] spell [[Flame Shield]] grants units "Bursting FIRE" and sets their fire resistance to 100% | + | * The [[Eradication]] spell [[Flame Shield]] grants units "Bursting FIRE" and sets their fire resistance to 100% |
+ | ** Note that battle items and opponents spells can lower this fire resistance below 100%. | ||
* The item [[Oil Flasks]] lowers enemy fire resistances, making Bursting FIRE more effective. | * The item [[Oil Flasks]] lowers enemy fire resistances, making Bursting FIRE more effective. | ||
* The [[Phantasm]] spell [[Paralyze]] has a '4th effect' that can prevent bursting on ONE unit. | * The [[Phantasm]] spell [[Paralyze]] has a '4th effect' that can prevent bursting on ONE unit. | ||
+ | [[Category:Unit_Abilities]] |
Latest revision as of 18:54, 15 July 2014
The ability Bursting allows the unit to deal an extra amount of damage in a battle, straight after the unit is attacked by NON-RANGED/MAGIC/PSYCHIC primary attack. It can be fatigued and triggered multiple times. Additional Strike does not cause 2 bursts, only 1.
Units with the Bursting ability are
- Phoenixes bursting FIRE
- Dwarven Deathseekers bursting POISON
- Units influenced by the spell Flame Shield bursting FIRE
Burst Damage of a stack depends on the unit's Power Rank and the number of them in the stack.
Damage is 1.356 x Unit's NP and is reduced by 15% for every primary attack that hits the unit, whether or not it causes a burst [1] [2].
Note: Not entirely correct. Bursting damage is effected by efficiency, which is in turn effected by fatigue (the 15% reduction per primary attack mentioned above). Many other things effect efficiency as well.
- 1 bursting Phoenix will deal ~50013 FIRE damage (1Nix * 36,883NP * 1.356= 50013.348 FIRE damage).
- 1 bursting Dwarven Deathseeker will deal ~54 POISON damage (1DD * 40NP * 1.356= 54.24 POISON damage).
- No Battle Factors are further applied to this damage (no accuracy & no randomness).
Triggering Bursting
Units with Magic, Psychic or Ranged in their primary attack type, will not trigger Bursting.
- ALL other primary attack types will trigger bursting unless accompanied by one of these 2 attack types
When Bursting is triggered, this can damage the unit doing the bursting. Such happens when their resistance against the bursted attack type is too low).
Note: Unit abilities such as Flying, Swift etc. do not influence Bursting triggering.
Modifying Bursting
- The Eradication spell Flame Shield grants units "Bursting FIRE" and sets their fire resistance to 100%
- Note that battle items and opponents spells can lower this fire resistance below 100%.
- The item Oil Flasks lowers enemy fire resistances, making Bursting FIRE more effective.
- The Phantasm spell Paralyze has a '4th effect' that can prevent bursting on ONE unit.