Difference between revisions of "Nature's Cure"
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==Effects== | ==Effects== | ||
− | * | + | Heals an amount of HP to a stack. Similar to the {{white}} Ascendant spell, [[healing]]. |
− | * | + | |
+ | * ONCOLOR: 2 + 2.14 * SL / MaxGreenSL | ||
+ | ** ~4.14hp per unit in the stack (1000 units = 4140hp healed) | ||
+ | * OFFCOLOR: 2 + 1.07 * SL / MaxGreenSL | ||
+ | ** ~3hp per unit in the stack (1000 units = 3000hp healed) | ||
+ | * OPPOSITE: 2 + 0.535 * SL / MaxGreenSL | ||
+ | ** ~2.5hp per unit in the stack (1000 units = 2500hp healed) | ||
<noinclude> | <noinclude> |
Revision as of 05:59, 24 August 2014
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell uses the energy of nature to rejuvenate and heal damage of your troops. Grass and bushes grow tall and flowers bloom around your units, expanding their natural energy to heal all lost hit points. Area of effect: all your units.
Spell Statistics | |
Name | Nature's Cure |
Magic Speciality | Verdant |
Rank | Average |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 2,000 |
Research Cost | 1,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Heals an amount of HP to a stack. Similar to the Ascendant spell, healing.
- ONCOLOR: 2 + 2.14 * SL / MaxGreenSL
- ~4.14hp per unit in the stack (1000 units = 4140hp healed)
- OFFCOLOR: 2 + 1.07 * SL / MaxGreenSL
- ~3hp per unit in the stack (1000 units = 3000hp healed)
- OPPOSITE: 2 + 0.535 * SL / MaxGreenSL
- ~2.5hp per unit in the stack (1000 units = 2500hp healed)