Difference between revisions of "Foul Water"
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==Effects== | ==Effects== | ||
+ | Adds [[POISON]] attack to all units with a [[MELEE]] attack, increases AP for Nethers with melee/poison. | ||
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+ | * Nether AP increase: 0.3384 * SL / MaxNetherSL = '''~34%''' | ||
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<noinclude> | <noinclude> | ||
[[Category:Spells]] | [[Category:Spells]] |
Revision as of 03:27, 29 August 2014
![Icon ERADICATION.gif](/images/c/c6/Icon_ERADICATION.gif)
![Icon VERDANT.gif](/images/d/d4/Icon_VERDANT.gif)
![Icon ASCENDANT.gif](/images/2/2a/Icon_ASCENDANT.gif)
![Icon PHANTASM.gif](/images/9/90/Icon_PHANTASM.gif)
![Icon NETHER.gif](/images/d/d8/Icon_NETHER.gif)
![Icon PLAIN.gif](/images/2/2f/Icon_PLAIN.gif)
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.
Spell Statistics | |
Name | Foul Water |
Magic Speciality | Nether |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 4,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Adds POISON attack to all units with a MELEE attack, increases AP for Nethers with melee/poison.
- Nether AP increase: 0.3384 * SL / MaxNetherSL = ~34%