Difference between revisions of "Assassin (Hero)"
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{{Herostats | {{Herostats | ||
| description = Beta Testing | | description = Beta Testing | ||
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| − | ==Abilities== | + | == Abilities == |
| − | Pillage: [[Stealth]] ( | + | |
| − | *Increases the chance of winning pillage attacks by 3% + 2%/ | + | Pillage: [[Stealth|Stealth]] (Obtained at level 9) |
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| + | *Increases the chance of winning pillage attacks by 3% + 2% per skill level | ||
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| + | Battle: [[Slay|Slay]] (Obtained at level 14) | ||
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| + | *Lowers the stack kill percentage required to kill a hero by 20% + 5% per skill level | ||
| + | *The stack normally would have to get wiped for the hero commanding it to die | ||
| + | *Only applies to the stack attacked by the assassin's stack | ||
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| + | Active (2 turns): [[Assassinate|Assassinate]] (Obtained at level 16) | ||
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| + | *The assassin is sent to kill an enemy hero | ||
| + | *The hero is randomly chosen including non-battle ones | ||
| + | *The assassin is unavailable for the duration of the mission | ||
| + | *The assassin may or may not reveal its owner | ||
| + | *The assassin might die | ||
| + | *Chance to Assassinate: | ||
| + | **Base Chance: 10% | ||
| + | **3% per skill level | ||
| + | **Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%) | ||
| + | **Multiplier: Owner NP / Target NP (Capped at 0.25 and 2) | ||
| + | **Final Chance: Total Chance * Multiplier (Capped at 1% and 99%) | ||
| + | **Exception: If target has no units, chance is always 100% | ||
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| + | == Preferred Units == | ||
| − | + | *Increases the [[Efficiency|efficiency]] of on-color reptile units([[Hydra|Hydra]]/[[Lizard_Man|Lizard Man]]/[[Troglodyte|Troglodyte]]) only | |
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| − | + | *Will always prioritize commanding reptile units[http://wiki.the-reincarnation.org/index.php/REPTILE [1]] stacks | |
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| − | + | [[Category:Heroes]] [[Category:Eradication Heroes]] [[Category:Battle Heroes]] | |
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Latest revision as of 23:30, 27 October 2022
Beta Testing
| Hero Statistics | |
| Profession | Assassin (Hero) |
| Magic Speciality | Eradication |
| Race | Reptile |
| Attributes | Mercenary |
| Gender | Female |
| Attack Power | 8000 + 4000*level |
| Attack Type | Melee Poison |
| Counter Attack | 2500 + 1250*level |
| Hit Points | 800 + 800*level |
| Upkeep Cost | -10000 + 5000*level gold |
| Abilities | Stealth (9) Slay (14) Assassinate (16) |
|
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
Abilities
Pillage: Stealth (Obtained at level 9)
- Increases the chance of winning pillage attacks by 3% + 2% per skill level
Battle: Slay (Obtained at level 14)
- Lowers the stack kill percentage required to kill a hero by 20% + 5% per skill level
- The stack normally would have to get wiped for the hero commanding it to die
- Only applies to the stack attacked by the assassin's stack
Active (2 turns): Assassinate (Obtained at level 16)
- The assassin is sent to kill an enemy hero
- The hero is randomly chosen including non-battle ones
- The assassin is unavailable for the duration of the mission
- The assassin may or may not reveal its owner
- The assassin might die
- Chance to Assassinate:
- Base Chance: 10%
- 3% per skill level
- Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
- Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
- Final Chance: Total Chance * Multiplier (Capped at 1% and 99%)
- Exception: If target has no units, chance is always 100%
Preferred Units
- Increases the efficiency of on-color reptile units(Hydra/Lizard Man/Troglodyte) only
- Will always prioritize commanding reptile units[1] stacks
