Difference between revisions of "Assassin (Hero)"

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*Will always prioritize commanding reptile units[http://wiki.the-reincarnation.org/index.php/REPTILE [1]] stacks  
 
*Will always prioritize commanding reptile units[http://wiki.the-reincarnation.org/index.php/REPTILE [1]] stacks  
 
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[[Category:Heroes]] [[Category:Eradication Heroes]] [[Category:Battle Heroes]]
 
[[Category:Heroes]] [[Category:Eradication Heroes]] [[Category:Battle Heroes]]

Latest revision as of 23:30, 27 October 2022

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists
Icon ERADICATION.gif Eradication Heroes | Icon VERDANT.gif Verdant Heroes | Icon ASCENDANT.gif Ascendant Heroes | Icon PHANTASM.gif Phantasm Heroes | Icon NETHER.gif Nether Heroes | Icon PLAIN.gif Plain Heroes
Non-battle Heroes | Battle Heroes | Valor Heroes | Hero Abilities | Hero Spells


Beta Testing

Hero Statistics
Profession Assassin (Hero)
Magic Speciality Eradication
Race Reptile
Attributes Mercenary
Gender Female
Attack Power 8000 + 4000*level
Attack Type Melee Poison
Counter Attack 2500 + 1250*level
Hit Points 800 + 800*level
Upkeep Cost -10000 + 5000*level gold
Abilities Stealth (9) Slay (14) Assassinate (16)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Abilities

Pillage: Stealth (Obtained at level 9)

  • Increases the chance of winning pillage attacks by 3% + 2% per skill level

Battle: Slay (Obtained at level 14)

  • Lowers the stack kill percentage required to kill a hero by 20% + 5% per skill level
  • The stack normally would have to get wiped for the hero commanding it to die
  • Only applies to the stack attacked by the assassin's stack

Active (2 turns): Assassinate (Obtained at level 16)

  • The assassin is sent to kill an enemy hero
  • The hero is randomly chosen including non-battle ones
  • The assassin is unavailable for the duration of the mission
  • The assassin may or may not reveal its owner
  • The assassin might die
  • Chance to Assassinate:
    • Base Chance: 10%
    • 3% per skill level
    • Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
    • Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
    • Final Chance: Total Chance * Multiplier (Capped at 1% and 99%)
    • Exception: If target has no units, chance is always 100%

Preferred Units

  • Will always prioritize commanding reptile units[1] stacks