Difference between revisions of "Staff of the Archmage"

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[[Unique Items|Unique Item]], discussed in this [http://ubb.the-reincarnation.com/viewtopic.php?t=10698 topic on UBB]
 
  
Must be charged before each use.  Charging does not remove mana from the user.
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{{Itemstats
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| description = This crooked staff is 6' long. Magical runes are inscribed on the crook which grow in a soft blue light when the power of the staff is activated. It can be used to shoot a ball of fire, a cone of cold, or a bolt of lightning in the battle. The staff requires some times to recharge after each usage.
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}}
  
Just to confirm, it charges in 8 turns, regardless of what you're doing during those turns.  It seems to do about 1 million to 2 million dmg to one stack.  Hard to tell because of resistances and not being sure what attack type is being used.
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== Effects ==
  
So as far as strategy, not really viable on defense assignment as you'll only get one use.  On offense, you'll need to attack, do something for 8 turns (build, mana charge, etc) and then you can use it again.  Not sure if it scales with spell level, etc.
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*The Staff is a reusable [[Unique_Items|Unique]] that deals either [[Lightning|Lightning]], [[Cold|Cold]] or [[Fire|Fire]] damage in battle to a [[Random_stack|random enemy stack]]
 
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**The damage dealt is a random amount between 1,500,000 and 2,000,000
In the grand scheme, Figurine of the Ice Queen, Javellin of Lightning, etc., can potentially do nearly as much dmg if they are used against 10 stack armies.  But the potential for overkill also exists (stackwiping a minor stack and thus not doing full dmg).
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**There is an equal chance (33%) to deal each [[Attack_Type|type of damage]]
 
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**<span style="color:#2ecc71;">On the&nbsp;</span>[https://wiki.the-reincarnation.org/Beta_Server Beta Server]<span style="color:#2ecc71;">&nbsp;the damage is based on land size and does Land x (1,500 to 2,000) in damage</span>
(via DukeRustfield 2008)
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**<span style="color:#2ecc71;">E.g. at 10,000 land the </span>[[Staff of the Archmage]]<span style="color:#2ecc71;">can do between 15,000,000 to 20,000,000 damage</span> 
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*The Staff takes 8 [[Turns|turns]] to charge after use
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*There is no upkeep or cost for using the staff
  
 
[[Category:Items]] [[Category:Unique Items]]
 
[[Category:Items]] [[Category:Unique Items]]

Latest revision as of 06:12, 28 October 2022

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This crooked staff is 6' long. Magical runes are inscribed on the crook which grow in a soft blue light when the power of the staff is activated. It can be used to shoot a ball of fire, a cone of cold, or a bolt of lightning in the battle. The staff requires some times to recharge after each usage.

Item Details
Name Staff of the Archmage
Attribute Unique Reusable Battle
Charge turn 10
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Effects

  • The Staff is a reusable Unique that deals either Lightning, Cold or Fire damage in battle to a random enemy stack
    • The damage dealt is a random amount between 1,500,000 and 2,000,000
    • There is an equal chance (33%) to deal each type of damage
    • On the Beta Server the damage is based on land size and does Land x (1,500 to 2,000) in damage
    • E.g. at 10,000 land the Staff of the Archmagecan do between 15,000,000 to 20,000,000 damage
  • The Staff takes 8 turns to charge after use
  • There is no upkeep or cost for using the staff