Difference between revisions of "Fatigue"
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== examples == | == examples == | ||
− | 10 stack green army with a lot of | + | * 10 stack green army with a lot of [[RANGED]] recruits attacking mono-stack treant |
+ | * [[PARALYZE]] units used to fatigue the enemy. | ||
[[Category:Battle Factors]] | [[Category:Battle Factors]] |
Revision as of 10:21, 24 September 2006
General idea of Fatigue
"When a stack does attack, is attacked or counter attacks, that stack loses a % of its efficiency because it gets tired (Fatigue). So when it is the enemies troops turn to strike, they are less efficient if you stroke them first, and the higher your unit's initiative was, the better the odds that you managed to do so."
details
Which attacks cause fatigue?
How much is efficiency lowered?
- 15% for normal units
- 10% for units with ENDURANCE
- Spell Invisibility allegedly doubles fatique effect.