Difference between revisions of "Recruit Speed"
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− | + | Recruit Speed is based on 3 factors: | |
+ | <br> <br> | ||
+ | 1) a unit's "Geld Cost" to recruit (examples: Militia cost "20" geld to recruit, Archers cost "40" geld to recruit).<br> | ||
+ | 2) a unit's "Recruit Speed +/-%" modifier (the ability).<br> | ||
+ | 3) your number of barracks. | ||
+ | <br> <br> | ||
+ | The formula for recruiting is as follows:<br> | ||
+ | ((100/GeldCostToRecruit)*#ofBarracks*RecruitSpeed) = # of units recruited per turn | ||
+ | <br> <br> | ||
+ | GeldCostToRecruit and #ofBarracks are self-explanitory.<br> | ||
+ | "RecruitSpeed" however refers to the MODIFIED recruit speed based on the unit's abilities. Base Recruit Speed is 100% (translates as "1.00" in the formula). If a unit has "Recruit Speed +15%" the recruit speed becomes 100%+15% = 115% (translated: 1.15), if it's "Recruit Speed -15%" the recruit speed becomes 100%-15% = 85% (translated: 0.85). | ||
+ | <br> <br> | ||
+ | It is a common misconception that recruit rate is based on [[Net Power]] or Population Space, when in fact it is ONLY based on the 3 factors of Geld, Barracks, and Recruit Speed Modifier. | ||
+ | |||
+ | There | ||
+ | '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] |
Latest revision as of 01:45, 11 October 2006
Recruit Speed is based on 3 factors:
1) a unit's "Geld Cost" to recruit (examples: Militia cost "20" geld to recruit, Archers cost "40" geld to recruit).
2) a unit's "Recruit Speed +/-%" modifier (the ability).
3) your number of barracks.
The formula for recruiting is as follows:
((100/GeldCostToRecruit)*#ofBarracks*RecruitSpeed) = # of units recruited per turn
GeldCostToRecruit and #ofBarracks are self-explanitory.
"RecruitSpeed" however refers to the MODIFIED recruit speed based on the unit's abilities. Base Recruit Speed is 100% (translates as "1.00" in the formula). If a unit has "Recruit Speed +15%" the recruit speed becomes 100%+15% = 115% (translated: 1.15), if it's "Recruit Speed -15%" the recruit speed becomes 100%-15% = 85% (translated: 0.85).
It is a common misconception that recruit rate is based on Net Power or Population Space, when in fact it is ONLY based on the 3 factors of Geld, Barracks, and Recruit Speed Modifier.
There Unit Abilities | Units