Difference between revisions of "Section 4 - Mage Status"
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<br>- Only mages with counters can attack a FROZEN mage. Player can not touch frozen mage anymore. | <br>- Only mages with counters can attack a FROZEN mage. Player can not touch frozen mage anymore. | ||
<br>- [[Frozen Hell]] means mage is scheduled for deletion (it is a replacement of the old punishment [[Fury of God]]/FOG. | <br>- [[Frozen Hell]] means mage is scheduled for deletion (it is a replacement of the old punishment [[Fury of God]]/FOG. | ||
− | <br>- | + | <br>- Player is given one week time for emailing the admin ('convice God (#0) he was wrong') and plea for removal of Frozen status. |
− | <br>- Frozen mages can decide to suicide | + | <br>- Frozen mages can decide to suicide (if no open counters exist) and start a new mage - no need to wait for the scheduled death. |
<br> <br> | <br> <br> | ||
'''Dead''' | '''Dead''' | ||
Line 52: | Line 52: | ||
<br>- These players are created via the "Tutorial" found on the main page.</span> | <br>- These players are created via the "Tutorial" found on the main page.</span> | ||
---- | ---- | ||
− | Return to: [[ | + | Return to: [[General Mechanics Guide]] |
+ | [[Category:Chapters]] |
Latest revision as of 19:18, 16 April 2008
Meditation
Symbol: M
- When Entering Meditation you lose control of all enchantments you have cast.
- When in Meditation you cannot be attacked.
- When in Meditation you cannot be the target of spells or items.
- You can't enter Meditation if anyone has machine counters on you (such as attacking in the past 24 hours, Goddess of Revenge Winking, etc.).
Pillage Protection
Symbol: --
- Pillage protection is entered when a certain amount of pillage damage is inflicted on a player.
- Pillage protection lasts for up to 24 hours, based on the pillage damage amount (usually ends 24 hours after the first pillage in the series that made you enter pillage protection).
Damage Protection
Symbol: D
- Damage protection is entered when you suffer 30% damage from sieges/regulars/pillages in the past 24 hours.
- Damage Protection lasts 24 hours from the first attack that forced you to enter protection.
Attack 1 Day 1 22:00:00 :: 5% np Damage. Attack 2 Day 2 0:00:00 :: 10% np Damage. |
Council Protection
Symbol: P
- Can only be entered before turn 2,000
- Lasts 48 hours, or until 1 turn is taken.
- Occurs when a mage is attacked, and sent below 1,500 acres with 0 units.
Apprentice Protection
Symbol: A
- Protection during the first 120 turns of the mage's life.
- You exit this protection as soon as turn 121 is taken, not before. There is no way to reenter apprentice protection.
Frozen Hell
Symbol: F
- Status: FROZEN, victim of spell Frozen Hell by the admin, a.k.a. God (#0).
- Only mages with counters can attack a FROZEN mage. Player can not touch frozen mage anymore.
- Frozen Hell means mage is scheduled for deletion (it is a replacement of the old punishment Fury of God/FOG.
- Player is given one week time for emailing the admin ('convice God (#0) he was wrong') and plea for removal of Frozen status.
- Frozen mages can decide to suicide (if no open counters exist) and start a new mage - no need to wait for the scheduled death.
Dead
Symbol: X
- Protection occurs when you reach 0 forts.
- Your mage is no longer playable.
Novice
Symbol: N
- These players cannot be acted upon by other players.
- These players are created via the "Tutorial" found on the main page.
Return to: General Mechanics Guide