Difference between revisions of "Recruit Speed"

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(...Fixing this article to the real function.)
 
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The Recruit Speed ability affects, simply enough, the speed at which a unit is recruited in relation to its Net Power. It can affect recruit speed both positively and negatively depending on the modifier.
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Recruit Speed is based on 3 factors:
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<br>&nbsp;<br>
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1) a unit's "Geld Cost" to recruit (examples: Militia cost "20" geld to recruit, Archers cost "40" geld to recruit).<br>
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2) a unit's "Recruit Speed +/-%" modifier (the ability).<br>
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3) your number of barracks.
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<br>&nbsp;<br>
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The formula for recruiting is as follows:<br>
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((100/GeldCostToRecruit)*#ofBarracks*RecruitSpeed) = # of units recruited per turn
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<br>&nbsp;<br>
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GeldCostToRecruit and #ofBarracks are self-explanitory.<br>
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"RecruitSpeed" however refers to the MODIFIED recruit speed based on the unit's abilities. Base Recruit Speed is 100% (translates as "1.00" in the formula). If a unit has "Recruit Speed +15%" the recruit speed becomes 100%+15% = 115% (translated: 1.15), if it's "Recruit Speed -15%" the recruit speed becomes 100%-15% = 85% (translated: 0.85).
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<br>&nbsp;<br>
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It is a common misconception that recruit rate is based on [[Net Power]] or Population Space, when in fact it is ONLY based on the 3 factors of Geld, Barracks, and Recruit Speed Modifier.
  
 
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There
 
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'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
'''[[Unit Abilities]]'''
 
 
 
[[category:Units]]
 

Latest revision as of 01:45, 11 October 2006

Recruit Speed is based on 3 factors:
 
1) a unit's "Geld Cost" to recruit (examples: Militia cost "20" geld to recruit, Archers cost "40" geld to recruit).
2) a unit's "Recruit Speed +/-%" modifier (the ability).
3) your number of barracks.
 
The formula for recruiting is as follows:
((100/GeldCostToRecruit)*#ofBarracks*RecruitSpeed) = # of units recruited per turn
 
GeldCostToRecruit and #ofBarracks are self-explanitory.
"RecruitSpeed" however refers to the MODIFIED recruit speed based on the unit's abilities. Base Recruit Speed is 100% (translates as "1.00" in the formula). If a unit has "Recruit Speed +15%" the recruit speed becomes 100%+15% = 115% (translated: 1.15), if it's "Recruit Speed -15%" the recruit speed becomes 100%-15% = 85% (translated: 0.85).
 
It is a common misconception that recruit rate is based on Net Power or Population Space, when in fact it is ONLY based on the 3 factors of Geld, Barracks, and Recruit Speed Modifier.

There Unit Abilities | Units