Difference between revisions of "Assassin (Hero)"

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{{Herostats
 
{{Herostats
 
| description = Beta Testing
 
| description = Beta Testing
 
}}
 
}}
  
== Sent My mage out to Assasination ==
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== Abilities ==
  
Lost My level 16 hero.
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Pillage: [[Stealth|Stealth]] (Obtained at level 9)
Please update the ability to reflect this can happen.
 
Thanks
 
  
Message From: Country Advisor (#-7)
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*Increases the chance of winning pillage attacks by 3% + 2% per skill level
Message To: My Lord, Emeria Ploshatt Assassin has no
 
Received: 2010-07-31 17:00:06
 
  
My Lord,
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Battle: [[Slay|Slay]] (Obtained at level 14)
  
Emeria Ploshatt Assassin has not returned from her mission to betaserver (#230)'s kingdom. We must presume that she has died.
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*Lowers the stack kill percentage required to kill a hero by 20% + 5% per skill level
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*The stack normally would have to get wiped for the hero commanding it to die
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*Only applies to the stack attacked by the assassin's stack
  
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Active (2 turns): [[Assassinate|Assassinate]] (Obtained at level 16)
  
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*The assassin is sent to kill an enemy hero
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*The hero is randomly chosen including non-battle ones
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*The assassin is unavailable for the duration of the mission
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*The assassin may or may not reveal its owner
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*The assassin might die
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*Chance to Assassinate:
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**Base Chance: 10%
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**3% per skill level
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**Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
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**Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
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**Final Chance: Total Chance * Multiplier (Capped at 1% and 99%)
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**Exception: If target has no units, chance is always 100% 
  
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== Preferred Units ==
  
From UBB Changes [http://www.the-reincarnation.com/viewtopic.php?f=44&t=25957 January 2010 Reset]:
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*Increases the [[Efficiency|efficiency]] of on-color reptile units([[Hydra|Hydra]]/[[Lizard_Man|Lizard Man]]/[[Troglodyte|Troglodyte]]) only
  
Assassin Slay ability now requires unit kills to activate.
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*Will always prioritize commanding reptile units[http://wiki.the-reincarnation.org/index.php/REPTILE [1]] stacks
  
Slay ability has been redesigned. It now lowers the stack kill percentage required to kill a hero. The formula is 20% + 5% per level. So a level 17 Assassin (level 4 slay skill) would have a 40% reduction to the needed kill percentage. In other words if they kill at least 60% of the paired stack then the hero leading that stack will be slain.
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[[Category:Heroes]] [[Category:Eradication Heroes]] [[Category:Battle Heroes]]

Latest revision as of 23:30, 27 October 2022

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
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Icon ERADICATION.gif Eradication Heroes | Icon VERDANT.gif Verdant Heroes | Icon ASCENDANT.gif Ascendant Heroes | Icon PHANTASM.gif Phantasm Heroes | Icon NETHER.gif Nether Heroes | Icon PLAIN.gif Plain Heroes
Non-battle Heroes | Battle Heroes | Valor Heroes | Hero Abilities | Hero Spells


Beta Testing

Hero Statistics
Profession Assassin (Hero)
Magic Speciality Eradication
Race Reptile
Attributes Mercenary
Gender Female
Attack Power 8000 + 4000*level
Attack Type Melee Poison
Counter Attack 2500 + 1250*level
Hit Points 800 + 800*level
Upkeep Cost -10000 + 5000*level gold
Abilities Stealth (9) Slay (14) Assassinate (16)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Abilities

Pillage: Stealth (Obtained at level 9)

  • Increases the chance of winning pillage attacks by 3% + 2% per skill level

Battle: Slay (Obtained at level 14)

  • Lowers the stack kill percentage required to kill a hero by 20% + 5% per skill level
  • The stack normally would have to get wiped for the hero commanding it to die
  • Only applies to the stack attacked by the assassin's stack

Active (2 turns): Assassinate (Obtained at level 16)

  • The assassin is sent to kill an enemy hero
  • The hero is randomly chosen including non-battle ones
  • The assassin is unavailable for the duration of the mission
  • The assassin may or may not reveal its owner
  • The assassin might die
  • Chance to Assassinate:
    • Base Chance: 10%
    • 3% per skill level
    • Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
    • Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
    • Final Chance: Total Chance * Multiplier (Capped at 1% and 99%)
    • Exception: If target has no units, chance is always 100%

Preferred Units

  • Will always prioritize commanding reptile units[1] stacks