Difference between revisions of "Beta:Enlarge Animal"
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[[Category:Spells (Beta)|{{PAGENAME}}]] | [[Category:Spells (Beta)|{{PAGENAME}}]] | ||
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− | [[Category: | + | [[Category:Complex Spells (Beta)|{{PAGENAME}}]] |
Latest revision as of 17:36, 17 April 2013
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This spell only affects animal units. It will temporary enlarge all your animal units, thus making them much more powerful. This is very effective spell when used on army with many animals. Area of effect: all your animal units.
Spell Statistics | |
Name | Enlarge Animal |
Magic Speciality | Verdant |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 5 |
Cast M.P. | 15,000 |
Research Cost | 3,000 |
Upkeep Cost | 150 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Gives animals a percentage based AP boost. On color also receives a HP boost.
- ONCOLOR: 0.4708 * SL / MaxGreenSL = ~47% @ normal green max (456)
Also adds a (capped) 20% HP bonus at full or beyond SL.(HP boost removed as of May 2014. Patch notes)
- OFFCOLOR: 0.04708 * SL / MaxGreenSL = ~4.7% @ SL456
- OPPOSITE: 0.02354 * SL / MaxGreenSL = ~2.3% @ SL456