Difference between revisions of "Enlarge Animal"
(→Effects) |
|||
(19 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Spellstats | |
+ | | description = | ||
+ | This spell only affects animal units. It will temporary enlarge all your animal units, thus making them much more powerful. This is very effective spell when used on army with many animals. Area of effect: all your animal units. | ||
+ | | image = | ||
+ | | unit = | ||
+ | }} | ||
− | |||
− | |||
− | |||
==Effects== | ==Effects== | ||
− | + | Gives [[animal]]s a percentage based AP boost. On color also receives a HP boost. | |
+ | * ONCOLOR{{green}}: 0.4708 * SL / MaxGreenSL = ~47% @ normal green max (456) | ||
+ | ** <strike>Also adds a (capped) 20% HP bonus at full or beyond SL.</strike> (HP boost removed as of May 2014. [http://www.the-reincarnation.com/viewtopic.php?f=4&t=33101| Patch notes]) | ||
+ | * OFFCOLOR{{red}}{{white}}: 0.04708 * SL / MaxGreenSL = ~4.7% @ SL456 | ||
+ | * OPPOSITE{{blue}}{{black}}: 0.02354 * SL / MaxGreenSL = ~2.3% @ SL456 | ||
+ | <noinclude> | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Verdant Spells]] | [[Category:Verdant Spells]] | ||
[[Category:Battle Spells]] | [[Category:Battle Spells]] | ||
+ | [[Category:Average Spells]] | ||
+ | </noinclude> |
Latest revision as of 15:45, 7 September 2016
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell only affects animal units. It will temporary enlarge all your animal units, thus making them much more powerful. This is very effective spell when used on army with many animals. Area of effect: all your animal units.
Spell Statistics | |
Name | Enlarge Animal |
Magic Speciality | Verdant |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 5 |
Cast M.P. | 15,000 |
Research Cost | 3,000 |
Upkeep Cost | 150 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Gives animals a percentage based AP boost. On color also receives a HP boost.
- ONCOLOR: 0.4708 * SL / MaxGreenSL = ~47% @ normal green max (456)
Also adds a (capped) 20% HP bonus at full or beyond SL.(HP boost removed as of May 2014. Patch notes)
- OFFCOLOR: 0.04708 * SL / MaxGreenSL = ~4.7% @ SL456
- OPPOSITE: 0.02354 * SL / MaxGreenSL = ~2.3% @ SL456