Difference between revisions of "Grand Conqueror"

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This [[Skills|skill]] will let you manage your conquered land more efficiently, reducing the amount of land destroyed after battle. Higher levels give a bigger boost.  
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This [[Skills|skill]] will let you manage your conquered land more efficiently, reducing the amount of land destroyed after battle. Higher levels give a bigger boost.
  
<br>''Effects''<br>
+
<br/> ''Effects''
* The skill allows you to occupy more than the 33.3% of total destroyed land, that you normally occupy after a won battle.
 
** Note that [[siege]]s can destroy up to 10% of a targets' land, and [[regular]]s up to 5% (depending on amount of surviving units).
 
** Those max amounts are fixed and do not get affected by any skill.
 
** Thus, this skill does not make your enemy lose more land in a single battle, it only influences the conquered:destroyed ratio.
 
 
* Level 1-5 : increases land taken by 0.5%
 
* Level 6-10 : increases land taken by 1%
 
* Level 11-15 : increases land taken by 1.5%
 
* Level 16-20 : increases land taken by 2%
 
** Note: values estimated based on previous patterns and a few data points (like L16)
 
  
<br>''Bonuses''<br>
+
*The skill allows you to occupy more than the 33.3% of total destroyed land, that you normally occupy after a won battle.
 +
**Note that [[Siege|sieges]] can destroy up to 10% of a targets' land, and [[Regular|regulars]] up to 5% (depending on amount of surviving units).
 +
**Those max amounts are fixed and do not get affected by any skill.
 +
**Thus, this skill does not make your enemy lose more land in a single battle, it only influences the conquered:destroyed ratio. 
  
* Level 10+ : Unknown if existing.
+
*Level 1-5&nbsp;: increases land taken by 0.5%
* Level 15+ : Unknown if existing.
+
*Level 6-10&nbsp;: increases land taken by 1%
* Level 20 : Unknown if existing.
+
*Level 11-15&nbsp;: increases land taken by 1.5%
 +
*Level 16-20&nbsp;: increases land taken by 2%
 +
**Note: values estimated based on previous patterns and a few data points (like L16) 
  
<br>''Level By Level''<br>
+
<br/> ''Bonuses''
  
<TABLE BORDER = 0 CELLSPACING = 0 CELLPADDING = 5>
+
*Level 10+&nbsp;: Unknown if existing.  
<tr><td><TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5>
+
*Level 15+&nbsp;: Unknown if existing.  
<tr><th>Skill Level</th><th>Conquered Land</th></tr>
+
*Level 20 &nbsp;: Unknown if existing.  
<tr><th>0</th><td>33.33%</td></tr>
 
<tr><th>1</th><td>33.83%</td></tr>
 
<tr><th>2</th><td>34.33%</td></tr>
 
<tr><th>3</th><td>34.83%</td></tr>
 
<tr><th>4</th><td>35.33%</td></tr>
 
<tr><th>5</th><td>35.83%</td></tr>
 
<tr><th>6</th><td>36.83%</td></tr>
 
</TABLE></td>
 
<td><TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5>
 
<tr><th>Skill Level</th><th>Conquered Land</th></tr>
 
<tr><th>7</th><td>37.83%</td></tr>
 
<tr><th>8</th><td>38.83%</td></tr>
 
<tr><th>9</th><td>39.83%</td></tr>
 
<tr><th>10</th><td>40.83%</td></tr>
 
<tr><th>11</th><td>42.33%</td></tr>
 
<tr><th>12</th><td>43.83%</td></tr>
 
<tr><th>13</th><td>45.33%</td></tr>
 
</TABLE></td>
 
<td><TABLE BORDER = 1 CELLSPACING = 0 CELLPADDING = 5>
 
<tr><th>Skill Level</th><th>Conquered Land</th></tr>
 
<tr><th>14</th><td>46.83%</td></tr>
 
<tr><th>15</th><td>48.33%</td></tr>
 
<tr><th>16</th><td>50.33%</td></tr>
 
<tr><th>17</th><td>52.33%</td></tr>
 
<tr><th>18</th><td>54.33%</td></tr>
 
<tr><th>19</th><td>56.33%</td></tr>
 
<tr><th>20</th><td>58.33%</td></tr>
 
</TABLE></td></tr>
 
</TABLE>
 
  
* values estimated based on previous patterns and a few data points (like L16)
+
<br/> ''Level By Level''
* all values end in a repeating 3, merely truncated to 2 decimal places
+
 
 +
{| border="0" cellpadding="5" cellspacing="0"
 +
|-
 +
|
 +
{| border="1" cellpadding="5" cellspacing="0"
 +
|-
 +
! Skill Level
 +
! Conquered Land
 +
|-
 +
! 0
 +
| 33.33%
 +
|-
 +
! 1
 +
| 33.83%
 +
|-
 +
! 2
 +
| 34.33%
 +
|-
 +
! 3
 +
| 34.83%
 +
|-
 +
! 4
 +
| 35.33%
 +
|-
 +
! 5
 +
| 35.83%
 +
|-
 +
! 6
 +
| 36.83%
 +
|}
 +
 
 +
|
 +
{| border="1" cellpadding="5" cellspacing="0"
 +
|-
 +
! Skill Level
 +
! Conquered Land
 +
|-
 +
! 7
 +
| 37.83%
 +
|-
 +
! 8
 +
| 38.83%
 +
|-
 +
! 9
 +
| 39.83%
 +
|-
 +
! 10
 +
| 40.83%
 +
|-
 +
! 11
 +
| 42.33%
 +
|-
 +
! 12
 +
| 43.83%
 +
|-
 +
! 13
 +
| 45.33%
 +
|}
 +
 
 +
|
 +
{| border="1" cellpadding="5" cellspacing="0"
 +
|-
 +
! Skill Level
 +
! Conquered Land
 +
|-
 +
! 14
 +
| 46.83%
 +
|-
 +
! 15
 +
| 48.33%
 +
|-
 +
! 16
 +
| 50.33%
 +
|-
 +
! 17
 +
| 52.33%
 +
|-
 +
! 18
 +
| 54.33%
 +
|-
 +
! 19
 +
| 56.33%
 +
|-
 +
! 20
 +
| 58.33%
 +
|}
 +
 
 +
|}
 +
 
 +
*values estimated based on previous patterns and a few data points (like L16)  
 +
*all values end in a repeating 3, merely truncated to 2 decimal places  
  
 
GC disabled on arma [Hailer Aug 2012 - Confirmed Jun 2014]. - This is partially correct. If attacking a target in the normal 125%-80% range GC still gives extra land.
 
GC disabled on arma [Hailer Aug 2012 - Confirmed Jun 2014]. - This is partially correct. If attacking a target in the normal 125%-80% range GC still gives extra land.
  
-Not sure, but I believe this skill is causing me to take forts on regular attacks.
 
 
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'''Return to:'''<br>
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- [[Encyclopedia]]<br>
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'''Return to:'''<br/> - [[Encyclopedia|Encyclopedia]]<br/> - [[Skills|Skills]]
- [[Skills]]<br>
+
 
 
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[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 19:47, 13 February 2021

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ASCENDANT.gif Legendary Artificer | Icon VERDANT.gif Animal Mastery | Icon ERADICATION.gif Spell Penetration | Icon NETHER.gif Undead Mastery | Icon PHANTASM.gif Spell Mastery

Icon PLAIN.gif Barrier Proficiency | Icon PLAIN.gif Grand Enchanter | Icon PLAIN.gif Legendary Commander | Icon PLAIN.gif Augment Summoning | Icon PLAIN.gif Grand Conqueror



This skill will let you manage your conquered land more efficiently, reducing the amount of land destroyed after battle. Higher levels give a bigger boost.


Effects

  • The skill allows you to occupy more than the 33.3% of total destroyed land, that you normally occupy after a won battle.
    • Note that sieges can destroy up to 10% of a targets' land, and regulars up to 5% (depending on amount of surviving units).
    • Those max amounts are fixed and do not get affected by any skill.
    • Thus, this skill does not make your enemy lose more land in a single battle, it only influences the conquered:destroyed ratio.
  • Level 1-5 : increases land taken by 0.5%
  • Level 6-10 : increases land taken by 1%
  • Level 11-15 : increases land taken by 1.5%
  • Level 16-20 : increases land taken by 2%
    • Note: values estimated based on previous patterns and a few data points (like L16)


Bonuses

  • Level 10+ : Unknown if existing.
  • Level 15+ : Unknown if existing.
  • Level 20  : Unknown if existing.


Level By Level

Skill Level Conquered Land
0 33.33%
1 33.83%
2 34.33%
3 34.83%
4 35.33%
5 35.83%
6 36.83%
Skill Level Conquered Land
7 37.83%
8 38.83%
9 39.83%
10 40.83%
11 42.33%
12 43.83%
13 45.33%
Skill Level Conquered Land
14 46.83%
15 48.33%
16 50.33%
17 52.33%
18 54.33%
19 56.33%
20 58.33%
  • values estimated based on previous patterns and a few data points (like L16)
  • all values end in a repeating 3, merely truncated to 2 decimal places

GC disabled on arma [Hailer Aug 2012 - Confirmed Jun 2014]. - This is partially correct. If attacking a target in the normal 125%-80% range GC still gives extra land.


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