Difference between revisions of "Category:Spell attributes"

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|Battle:||This spell can only be cast during a battle
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|[[Instant/Battle|Battle]]:||This spell can only be cast during a battle
 
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|Contract:||Spell summons Devil Prince
 
|Contract:||Spell summons Devil Prince
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|SelfOnly:||This spell can be cast only on the caster himself
 
|SelfOnly:||This spell can be cast only on the caster himself
 
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|[[Summon]]:||Spell will summon units to your army
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|[[Instant/Summon|Summon]]:||Spell will summon units to your army.
 
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|Uncastable:||this spell cannot be cast, it has continous effect
 
|Uncastable:||this spell cannot be cast, it has continous effect
 
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Revision as of 20:19, 23 November 2007

The following category lists the definitions of the various spell attributes found in the game.

Battle: This spell can only be cast during a battle
Contract: Spell summons Devil Prince
Enchantment: This spell will have effect when target is making turns
Epidemic: The spell will take transfer to anyone attacking mage under its effect
Instant: This spell has one-time instant effect
LimitCount: The Council puts daily limit on how many times one mage can be the target of this spell
NoCancel: Spell cannot be canceled
NoDispell: Spell cannot be dispelled
Ranged: This spell is most effective when caster and target have similar net power
Require*: Spell requires minimum amount of given resource to be cast succesfully
Selective: Spell has random effect
SelfOnly: This spell can be cast only on the caster himself
Summon: Spell will summon units to your army.
Uncastable: this spell cannot be cast, it has continous effect

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Spell attributes"

The following 11 pages are in this category, out of 11 total.