Difference between revisions of "Gravity Pull"
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::{ 0.2 * ( Spell Level ) * ( Number of units in the grounded stack ) } Melee damage. | ::{ 0.2 * ( Spell Level ) * ( Number of units in the grounded stack ) } Melee damage. | ||
+ | <noinclude> | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Eradication Spells]] | [[Category:Eradication Spells]] | ||
[[Category:Battle Spells]] | [[Category:Battle Spells]] | ||
[[Category:Complex Spells]] | [[Category:Complex Spells]] | ||
+ | </noinclude> |
Revision as of 08:45, 27 August 2010
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Drawing the power from the earth elements, this spell doubles the gravity force within an area. Any flying creatures caught within the area of effect will fall from the sky, to their doom by the suddenly increased gravity pull. Only the strongest fliers are able to fly to their safety. Area of effect: all enemy units
Magic Speciality: | |
Rank: | Complex |
Type: | Instant/Battle |
Cast Turn: | 0 |
Cast M.P.: | 70,000 |
Research Cost: | 7,000 |
Upkeep: | None |
Related Unit: | None |
Effects
- Pulls enemy flying units that fail to resist the spell down to the ground. Each grounded stack is dealt an amount of Melee damage from the impact.
- Amount of damage dealt:
- { 0.2 * ( Spell Level ) * ( Number of units in the grounded stack ) } Melee damage.