Difference between revisions of "Siege"
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The Siege ability negates the natural 10% [[accuracy]] penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a [[Regular]] battle. | The Siege ability negates the natural 10% [[accuracy]] penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a [[Regular]] battle. | ||
− | Units with ability Siege | + | Units with ability Siege - |
<table> | <table> | ||
<tr><td>[[Catapult]] | <tr><td>[[Catapult]] |
Revision as of 17:38, 28 January 2006
The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.
Units with ability Siege -
Catapult |
Iron Golem |
Titan |