Difference between revisions of "Steal Life"
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* If the [[Steal Life]] stack had little casualties during the battle, the battle can make their number increase. | * If the [[Steal Life]] stack had little casualties during the battle, the battle can make their number increase. | ||
* Steal Life is capped at replacing combat losses if your m.p. income is negative. If your m.p. income is positive, your army can grow if you lose little units and kill a lot. | * Steal Life is capped at replacing combat losses if your m.p. income is negative. If your m.p. income is positive, your army can grow if you lose little units and kill a lot. | ||
+ | * Only primary attacks steal life. | ||
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] | '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] |
Revision as of 06:17, 22 January 2011
This ability makes a unit create new units in battles (offense, defense, reinforcements).
- Of the damage dealt by a Steal Life stack (in health points), 5% is taken and that is allocated to health points for new units.
- If the Steal Life stack had little casualties during the battle, the battle can make their number increase.
- Steal Life is capped at replacing combat losses if your m.p. income is negative. If your m.p. income is positive, your army can grow if you lose little units and kill a lot.
- Only primary attacks steal life.