Difference between revisions of "Double Time"
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− | Oncolor Initiative bonus confirmed to be 1 (primary and secondary). | + | Oncolor: |
+ | **Initiative bonus confirmed to be 1 (primary and secondary). | ||
+ | **12.5% accuracy bonus. | ||
+ | |||
+ | '''Like [[Paralyze]], these effects can hit different stacks. Confirmed.''' | ||
+ | (Nov/09) | ||
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | ||
[[Category:Average Spells]] [[Category:Initiative Modifiers]] | [[Category:Average Spells]] [[Category:Initiative Modifiers]] |
Revision as of 06:25, 24 November 2009
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will cause your units to move more quickly and efficiently. The affected units will attack the enemy with greater accuracy and initiative. Area of effect: 1 random stack.
Magic Specialty: | |
Rank: | Average |
Type: | Instant/Battle |
Cast Turn: | 0 |
Cast M.P.: | 3,500 |
Research Cost: | 1,500 |
Upkeep: | None |
Related Unit: | None |
Effects
ON COLOR - Increase accuracy by 12% and Initiative by 1 to 1 of your stacks.
OFF-COLOR - ??
Data on this page needs confirmation |
Oncolor:
- Initiative bonus confirmed to be 1 (primary and secondary).
- 12.5% accuracy bonus.
Like Paralyze, these effects can hit different stacks. Confirmed. (Nov/09)