Difference between revisions of "Call Lizardmen"
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− | + | This spell will create lizardmen, who are half-human, half-lizard monstrosities. These abominations will serve mostly as ground fodder troops in the battleground, their casaulties usually ignored by eradication mages. | |
− | This spell will create lizardmen, who are half-human, half-lizard monstrosities. These abominations will serve mostly as ground fodder troops in the battleground, their casaulties usually ignored by eradication mages. | + | | image = |
− | + | | unit = [[Lizard Man]] | |
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==Effects== | ==Effects== |
Latest revision as of 10:03, 27 August 2010
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will create lizardmen, who are half-human, half-lizard monstrosities. These abominations will serve mostly as ground fodder troops in the battleground, their casaulties usually ignored by eradication mages.
Spell Statistics | |
Name | Call Lizardmen |
Magic Speciality | Eradication |
Rank | Simple |
Attributes | Instant/Summon, Selfonly |
Cast Turn | 1 |
Cast M.P. | 6,800 |
Research Cost | 400 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit | Lizard Man |
Effects
- Summons Lizardmen into your army.