Difference between revisions of "Archwar:Blood Curse"
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Revision as of 08:32, 31 August 2010
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
Using your own blood as a medium, you lay a powerful enchantment upon your armies. Wounds inflicted by your troops will be cursed, leaving behind injuries that will never close or heal over, thus preventing any healing or regeneration effect.
Spell Statistics | |
Name | Blood Curse |
Magic Speciality | Nether |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 6,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Adds the Blood Curse to ALL friendly units, preventing their damage from being healed.
- NO healing will occur for the army of the target.