Difference between revisions of "Endurance"
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− | + | Units with [[Endurance]] are less susceptible to [[Fatigue]] than other units. | |
+ | [[Endurance]] ability is particularly good for low [[initiative]] units with [[counter attack]], that likely are attacked a lot before they do their main strike. | ||
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+ | Normal units suffer a 15% penalty after every attack/counter. | ||
+ | * Units with [[Endurance]] only suffer 10% penalty. | ||
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'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] | '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] |
Revision as of 13:14, 5 March 2006
Units with Endurance are less susceptible to Fatigue than other units. Endurance ability is particularly good for low initiative units with counter attack, that likely are attacked a lot before they do their main strike.
Normal units suffer a 15% penalty after every attack/counter.
- Units with Endurance only suffer 10% penalty.