Difference between revisions of "Flying"
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* Spell [[Gravity Pull]] makes all non ultimate flyers crash on the ground | * Spell [[Gravity Pull]] makes all non ultimate flyers crash on the ground | ||
− | * Spell [[Call Hurricane]] makes most flyers crash to the ground, including [[ | + | * Spell [[Call Hurricane]] makes most flyers crash to the ground, including [[Phoenix]]es. But [[Red Dragon]]s usually resist this [[Call Hurricane]]. |
** Item [[Carpet of Flying]] works AFTER the spell casting (if it goes through [[barriers]]). | ** Item [[Carpet of Flying]] works AFTER the spell casting (if it goes through [[barriers]]). | ||
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] | '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] |
Revision as of 18:41, 9 March 2006
This Unit Ability is of importance for the order in which stacks appear in a battle, which in turn determines how stacks are paired to their opponents. Also Flying units cannot be countered, except by units of Ranged attack type and by other units with Flying.
- Spell Flight makes one random stack fly (the spell can hit an already flying stack)
- Item Carpet of Flying makes your whole army fly.
- Spell Gravity Pull makes all non ultimate flyers crash on the ground
- Spell Call Hurricane makes most flyers crash to the ground, including Phoenixes. But Red Dragons usually resist this Call Hurricane.
- Item Carpet of Flying works AFTER the spell casting (if it goes through barriers).