Difference between revisions of "Beta:Plant Growth"
m (Changed protection level for "Beta:Plant Growth" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite))) |
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| − | {{:Plant Growth | + | {{Spellstats |
| + | | description = | ||
| + | This powerful spell is able to affect only treefolk creatures. It uses the energy of nature to make them grow to a considerable size, and maintain that size for as long as the spell is still in effect. | ||
| + | | image = | ||
| + | | unit = | ||
| + | }} | ||
| + | |||
| + | |||
| + | ==Effects== | ||
| + | Adds Primary and Counter AP and Hit Points to all [[Treefolk]] units according to the following formula: | ||
| + | *0.9524 * SL / Max Base Verdant SL | ||
| + | **Reinforcements are not Plant Growth-boosted (not on attack, not on defense). | ||
| + | **The boost works for the base power (as indicated in the [[Encyclopedia]]). | ||
| + | |||
| + | - '''This spell NO LONGER functions off-color''' - | ||
| + | |||
| + | Increases treefolk upkeep by 20% | ||
| + | |||
| + | |||
| + | ==Usage Tip== | ||
| + | * (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment). | ||
| + | * Nature's [[GodFavour|most-favoured status]] gives extreme Plant Growth enchantment. | ||
| + | * Since all boosts are applied to the base stats of a unit, PGed tree units are improved <i>less</i> relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 5.2% to a PGed tree. | ||
| + | |||
[[Category:Spells (Beta)|{{PAGENAME}}]] | [[Category:Spells (Beta)|{{PAGENAME}}]] | ||
[[Category:Verdant Spells (Beta)|{{PAGENAME}}]] | [[Category:Verdant Spells (Beta)|{{PAGENAME}}]] | ||
[[Category:Complex Spells (Beta)|{{PAGENAME}}]] | [[Category:Complex Spells (Beta)|{{PAGENAME}}]] | ||
Revision as of 22:34, 16 August 2012
Eradication |
Verdant |
Ascendant |
Phantasm |
Nether |
Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This powerful spell is able to affect only treefolk creatures. It uses the energy of nature to make them grow to a considerable size, and maintain that size for as long as the spell is still in effect.
| Spell Statistics | |
| Name | Plant Growth |
| Magic Speciality | Verdant |
| Rank | Complex |
| Attributes | Enchantment, Selfonly |
| Cast Turn | 3 |
| Cast M.P. | 30,000 |
| Research Cost | 3,000 |
| Upkeep Cost | 250 m.p. |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effects
Adds Primary and Counter AP and Hit Points to all Treefolk units according to the following formula:
- 0.9524 * SL / Max Base Verdant SL
- Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
- The boost works for the base power (as indicated in the Encyclopedia).
- This spell NO LONGER functions off-color -
Increases treefolk upkeep by 20%
Usage Tip
- (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
- Nature's most-favoured status gives extreme Plant Growth enchantment.
- Since all boosts are applied to the base stats of a unit, PGed tree units are improved less relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 5.2% to a PGed tree.