Difference between revisions of "Beta:Healing (Spell)"
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*0.003 * SL * number of units in the stack (opposite color) | *0.003 * SL * number of units in the stack (opposite color) | ||
− | + | At least one unit for each stack must survive the battle in order to be healed. | |
<noinclude> | <noinclude> |
Revision as of 21:06, 16 August 2012
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This is the basic spell of priestly healing magics. With this spell, lost hit points of your troops are healed. The spell is cheap but effective in battle and may prove to be indispensable in the case of an emergency.
Spell Statistics | |
Name | Healing (Spell) |
Magic Speciality | Ascendant |
Rank | Simple |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 500 |
Research Cost | 600 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Heals a fixed number of hit points to ALL friendly units according to the following formula:
- [2 + (0.005 * SL)] * number of units in the stack (on color)
- 0.005 * SL * number of units in the stack (off color)
- 0.003 * SL * number of units in the stack (opposite color)
At least one unit for each stack must survive the battle in order to be healed.