Difference between revisions of "Beta:Nature's Cure"
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==Effects== | ==Effects== | ||
− | Heals a fixed number of | + | Heals a fixed number of [[Hit Points]] to ALL friendly units according to the following formula: |
*[2 + (2.14 * SL / Max Base Verdant SL)] * number of units in the stack (on color) | *[2 + (2.14 * SL / Max Base Verdant SL)] * number of units in the stack (on color) | ||
*[2 + (2.14 * SL / Max Base Verdant SL)] * number of units in the stack / 2 (off color) | *[2 + (2.14 * SL / Max Base Verdant SL)] * number of units in the stack / 2 (off color) |
Revision as of 11:50, 19 August 2012
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This spell uses the energy of nature to rejuvenate and heal damage of your troops. Grass and bushes grow tall and flowers bloom around your units, expanding their natural energy to heal lost hit points.
Spell Statistics | |
Name | Nature's Cure |
Magic Speciality | Verdant |
Rank | Average |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 2,000 |
Research Cost | 1,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Heals a fixed number of Hit Points to ALL friendly units according to the following formula:
- [2 + (2.14 * SL / Max Base Verdant SL)] * number of units in the stack (on color)
- [2 + (2.14 * SL / Max Base Verdant SL)] * number of units in the stack / 2 (off color)
- [2 + (2.14 * SL / Max Base Verdant SL)] * number of units in the stack / 4 (opposite color)