Difference between revisions of "Foul Water"

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(Effects)
(Effects)
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* Nether AP increase: 0.3384 * SL / MaxNetherSL = '''~34%'''
 
* Nether AP increase: 0.3384 * SL / MaxNetherSL = '''~34%'''
* Negates all healing and resurrection effects.
+
* Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)
  
 
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Revision as of 03:54, 16 August 2015

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.

Spell Statistics
Name Foul Water
Magic Speciality Nether
Rank Complex
Attributes Instant/Battle
Cast Turn -
Cast M.P. 20,000
Research Cost 4,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Adds POISON attack to all units with a MELEE attack, increases AP for Nethers with melee/poison.

  • Nether AP increase: 0.3384 * SL / MaxNetherSL = ~34%
  • Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)