Difference between revisions of "Spell Mastery"
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− | This [[Skills|skill]] will reduce the magic power needed to cast all spells, similar to the hero ability [[Spell Lore]]. The most powerful Spell Masters can reduce the number of turns needed as well. | + | This [[Skills|skill]] will reduce the magic power needed to cast all spells, similar to the hero ability [[Spell Lore]]. The most powerful Spell Masters can reduce the number of turns needed to cast spells as well. |
=Effects= | =Effects= |
Revision as of 01:56, 7 December 2016
Barrier Proficiency | Grand Enchanter | Legendary Commander | Augment Summoning | Grand Conqueror
This skill will reduce the magic power needed to cast all spells, similar to the hero ability Spell Lore. The most powerful Spell Masters can reduce the number of turns needed to cast spells as well.
Effects
- Each level: Reduces base spell casting cost by 1% for on-colour, 2% for near-colour, 3% for opposites.
- Reduces spell casting turn cost by a percentage (1% per level). E.g., at level 20, spells that take 5 turns will only take 4 turns to cast.
** Note the base spell casting cost of spells on near-colours and off-colours. As a reminder:
Spell Type | On-Colour | Near Colour | Opposite Colour | |
Simple | 100% | 125% | 200% | |
Average | 100% | 150% | 350% | |
Complex | 100% | 200% | 600% | |
Ultimate | 100% | N/A | N/A | |
Ancient | 100% | 125% | 200% |
Level By Level
(confirmed for level 1 to 19)
- L1 : - 1% oncolour; - 2% nearcolour; - 3% offcolour
- L2 : - 2% oncolour; - 4% nearcolour; - 6% offcolour
- L3 : - 3% oncolour; - 6% nearcolour; - 9% offcolour
- L4 : - 4% oncolour; - 8% nearcolour; -12% offcolour
- L5 : - 5% oncolour; -10% nearcolour; -15% offcolour
- L6 : - 6% oncolour; -12% nearcolour; -18% offcolour
- L7 : - 7% oncolour; -14% nearcolour; -21% offcolour
- L8 : - 8% oncolour; -16% nearcolour; -24% offcolour
- L9 : - 9% oncolour; -18% nearcolour; -27% offcolour
- L10: -10% oncolour; -20% nearcolour; -30% offcolour
- L11: -11% oncolour; -22% nearcolour; -33% offcolour
- L12: -12% oncolour; -24% nearcolour; -36% offcolour
- L13: -13% oncolour; -26% nearcolour; -39% offcolour
- L14: -14% oncolour; -28% nearcolour; -42% offcolour
- L15: -15% oncolour; -30% nearcolour; -45% offcolour
- L16: -16% oncolour; -32% nearcolour; -48% offcolour
- L17: -17% oncolour; -34% nearcolour; -51% offcolour
- L18: -18% oncolour; -36% nearcolour; -54% offcolour
- L19: -19% oncolour; -38% nearcolour; -57% offcolour
- L20: -20% oncolour; -40% nearcolour; -60% offcolour
Guild server May 20, 2010 - Spell Mastery: Reduces turn cost by a percentage
At L12, Spells with an original cast time of over 8 turns cost 1 turn less e.g. Summon Leviathan becomes 8 turns, Call Lightning becomes 9 turns.
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Solo server Nov 26, 2010 - Spell Mastery: Reduces turn cost by a percentage *UPDATE by slivers7*
As a Nether mage, at Spell Mastery L4, the number of turns needed to cast the spell "Black Death" was noticed to go from 25 turns to 24 turns, so from cursory observation, it appears each level gained reduces the number of turns needed to cast any spell in a linear fashion as below:
Turns needed to cast a spell * (100 - Spell Mastery Level)% ; turns needed rounded up, so the minimum will at least be 1 turn for non-battle spells
- => -1% turn(s) needed to cast any spell per level of skill, fractions rounded up
In the example case, it would have been:
25 turns needed * (100 - 4)% = 25 turns * 96% = 24 turns needed ; exact
- Currently, insufficient tested info for each skill level. Needs verification from players who have maxed Spell Mastery.
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Beta server Feb. 1, 2012 - Spell Mastery: Reduces turn cost by a percentage *UPDATE by Nogitron*
As a Phantasm mage with lvl 14 Spell Mastery, Weather Summoning cost 7 turns instead of 8, while Mind Bar remained at a 7-turn cost. Using slivers7's formula, and inserting Weather Summoning and Mind Bar turn costs, we receive the following respective returns:
- Weather Summoning = 6.88 turns, round up to 7.
- Mind Bar = 6.02 turns, round up to 7.
So it appears that ANY fraction will be rounded up, and at lvl 4 as well as 14 slivers7's formula is accurate.
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Nogitron's update: Continued, Feb. 7, 2012 -
Now lvl 18 Spell Mastery, Mind Bar is updated to 6 turns (7 * 0.82 rounded up). Also, it appears that Spell Mastery affects the spell Armageddon for the servers on which it is active. At lvl 18 SM, Armageddon takes 123 turns to cast rather than 150 (150 * 0.82). Given the amount of turns Armageddon requires, we can determine with absolute certainty that slivers7's formula is accurate.
Example
- Example: Casting Shroud Of Darkness (Average,10000MP) by a L20 Spell Master...
- Example of Spell Mastery in combination with Spell Lore hero ability or Magic's Favour.
- The effects are not added, but rather multiplied
- E.g. -10% Spell Mastery effect (skill lvl 10, on color) AND -6% Spell Lore effect (hero lvl 4)
- Casting Wish (normally 100,000 m.p.) in this situation will cost 84,600 m.p. and not 84,000 m.p.
- In formula: it combines as (1 - .06) * (1 - .1) = 0.94 * 0.9 = 0.846 => 15.4% reduction
- (-10) AND (-6) => 15.4%, not 16%
- Example of Spell Mastery in combination with Spell Lore hero ability] for Arch Server.
- The effects are not added, but rather multiplied
- E.g. -30% Spell Mastery effect (skill lvl 10, off color) AND -8% Spell Lore effect (hero lvl 6)
- Casting Summon Chimera (normally 210,600 m.p.) in this situation will cost 135,627 m.p. This is because Arch off color is 450% instead of 350%.
- In formula: it combines as (1 - .08) * (1 - .3) = 0.92 * 0.7 = 0.644 => 35.6% reduction
- (-30) AND (-8) => 35.6%, not 38%
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