Difference between revisions of "Steal Life"
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* Of the damage dealt by a [[Steal Life]] stack (in [[health points]]), 5% is taken and that is allocated to [[health points]] for new [[units]]. | * Of the damage dealt by a [[Steal Life]] stack (in [[health points]]), 5% is taken and that is allocated to [[health points]] for new [[units]]. | ||
* If the [[Steal Life]] stack had little casualties during the battle, the battle can make their number increase. | * If the [[Steal Life]] stack had little casualties during the battle, the battle can make their number increase. | ||
+ | * The 'negative m.p. income - no further army growth' rule also applies to Steal Life created units. | ||
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] | '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] |
Revision as of 14:44, 15 March 2008
This ability makes a unit create new units in battles (offense, defense, reinforcements).
- Of the damage dealt by a Steal Life stack (in health points), 5% is taken and that is allocated to health points for new units.
- If the Steal Life stack had little casualties during the battle, the battle can make their number increase.
- The 'negative m.p. income - no further army growth' rule also applies to Steal Life created units.