Difference between revisions of "Siege"
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The Siege ability negates the natural 10% [[accuracy]] penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a [[Regular]] battle. | The Siege ability negates the natural 10% [[accuracy]] penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a [[Regular]] battle. | ||
| − | + | ||
Units with ability Siege | Units with ability Siege | ||
| − | </td></td> | + | <table> |
| + | <tr><td>[[Catapult]] | ||
| + | </td></tr> | ||
| + | <tr><td>[[Iron Golem]] | ||
| + | </td></tr> | ||
| + | <tr><td>[[Titan]] | ||
| + | </td></tr> | ||
| + | </table> | ||
Revision as of 17:37, 28 January 2006
The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.
Units with ability Siege
| Catapult |
| Iron Golem |
| Titan |