Difference between revisions of "Fool's Gold"
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− | Rank: Ultimate<br> | + | Rank: {{blue}} Ultimate<br> |
Type: Instant<br> | Type: Instant<br> | ||
Cost: 5 turns, 100,000 MP<br> | Cost: 5 turns, 100,000 MP<br> | ||
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this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units. | this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units. | ||
− | + | Fact: The closer in NP your target, the more effective this spell will be. You'll both receive and steal a greater percentage than when you target a mage of much lower NP (unsure of what happens when targetting a much higher NP mage, though I suspect it's much the same results as targetting significantly lower mages. Input on higher NP mages anyone?) | |
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Offensive Spells]] [[Category:Ultimate Spells]] | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Offensive Spells]] [[Category:Ultimate Spells]] |
Revision as of 21:57, 17 March 2008
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Rank: Ultimate
Type: Instant
Cost: 5 turns, 100,000 MP
Effect
removes a random amount of geld from a target of your choice. you get a portion of it, but the portion that you get is random.
Note
this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units.
Fact: The closer in NP your target, the more effective this spell will be. You'll both receive and steal a greater percentage than when you target a mage of much lower NP (unsure of what happens when targetting a much higher NP mage, though I suspect it's much the same results as targetting significantly lower mages. Input on higher NP mages anyone?)