Difference between revisions of "Nature's Cure"

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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
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This spell uses the energy of nature to rejuvenate and heal damage of your troops. Grass and bushes grow tall and flowers bloom around your units, expanding their natural energy to heal all lost hit points. Area of effect: all your units.<br>
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Rank: Average<br>
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{| cellspacing="0"
Type: Instant/Battle<br>
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|Magic Specialty:
Cost: 2,000 MP<br>
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|{{green}}
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|-
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|Rank:||[[:Category:Average Spells|Average]]
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|-
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|Type:||[[Instant/Battle]]
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|-
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|Cast Turn:||0
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|-
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|Cast M.P.:||2,000
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|-
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|Research Cost:|| 1,000
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|-
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|Upkeep:||None
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|-
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|Related Unit:||None
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|}
  
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{{NeedsConfirm}}
 
==Effects==  
 
==Effects==  
*Restores 10k (?) HP.  
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*Restores 10k (?) HP.
 
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*Nature's Cure works like the white simple spell Healing, restoring a fixed amount of hitpoints.
nature cure have effect like healing.
 
 
 
amount of unit getting heal depend on HP.the lower their hp the more is heal.
 
 
 
so Starving Peasantis the best unit to descript this.
 
 
 
however it is irony that Militia have a 0.4 gold upkeep and Starving Peasantis is a 1 unkeep.
 
 
 
what about le sheep tho innit.  
 
 
 
 
 
 
 
 
  
 
[[Category:Spells]]
 
[[Category:Spells]]

Revision as of 02:58, 8 May 2008

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| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This spell uses the energy of nature to rejuvenate and heal damage of your troops. Grass and bushes grow tall and flowers bloom around your units, expanding their natural energy to heal all lost hit points. Area of effect: all your units.

Magic Specialty: Icon VERDANT.gif
Rank: Average
Type: Instant/Battle
Cast Turn: 0
Cast M.P.: 2,000
Research Cost: 1,000
Upkeep: None
Related Unit: None
Data on this page needs confirmation

Effects

  • Restores 10k (?) HP.
  • Nature's Cure works like the white simple spell Healing, restoring a fixed amount of hitpoints.