Difference between revisions of "Solo:Chain Lightning"
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Revision as of 07:25, 1 September 2010
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This is an advanced level spell of the lightning blast spell. It will shoot a powerful bolt of lightning at one enemy group causing heavy lightning damage, leaving it in state of shock which will hinder it's ability to fight. After that, it will split into secondary lightning bolts which will sweep through the battlefield, harming everything in their way. This spell is very effective against massive amounts of weak units, although it has to be used with care. Area of effect: all enemy units.
Spell Statistics | |
Name | Chain Lightning |
Magic Speciality | Eradication |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 100,000 |
Research Cost | 5,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Contents
Effects
Chain Lightning has three effects:
- Deal heavy LIGHTNING damage to one random enemy stack.
- Deal weak LIGHTNING damage to all enemy stacks, based on number of units in the stack.
- ONCOLOR only: decrease all enemy stacks attack power (Primary/Extra/Counter).
All three effects can be resisted separately.
Heavy Damage
Targets one random stack.
- ONCOLOR : 2000 to 4000 * SL = ~940k to ~1.9m dmg
- OFFCOLOR : 1000 to 2000 * SL = ~460k to ~920k dmg
- OPPOSITE : 500 to 1000 * SL = ~230k to ~630k dmg
Weak Damage
Affects all stacks, can be individually resisted.
- ONCOLOR : 0.04 to 0.08 * SL * NumberOfUnitsInStack = ~18.8k to ~37.6k dmg if there are 1000 units in the stack.
- OFFCOLOR : 0.02 to 0.04 * SL * NumberOfUnitsInStack = ~9.9k to ~35k dmg if there are 1000 units in the stack.
- OPPOSITE : 0.01 to 0.02 * SL * NumberOfUnitsInStack = ~4.3k to ~12.6k dmg if there are 1000 units in the stack.
Reduce AP
Affects all stacks, can be individually resisted.
Examples
Sample NEW Battle Report
Engaged Units
Name - # of Units Attack Counter Hit point
Red Dragon 16 302500 60500 108000
Efreeti 1388 4850 968 3240
Chimera 1603 3025 363 1980
Hell Hound 3657 970 363 630
Vampire 161 10890 2420 4050
Demon Knight 246 12100 7260 7650
Zombie 8302 204 36 153
Dryad 4711 233 0 63
xxxx (#xxxx) cast Chain Lightning.
xxxx (#xxxx)'s 3 Red Dragons are slain.
xxxx (#xxxx)'s 2 Efreeti are slain.
xxxx (#xxxx)'s 14 Chimera are slain.
xxxx (#xxxx)'s 162 Hell Hounds are slain.
xxxx (#xxxx)'s 1518 Zombies are slain.
xxxx (#xxxx)'s 2092 Dryads are slain.
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Sample OLD Battle Report
02:33, 16 November 2006 (CET)
Cast as a nether
Skeleton 815846 115 46 87
Wraith 8947 1380 0 1250
Zombie 140949 241 34 212
Pikeman 49500 110 44 108
weaver (#2239)'s 128657 Skeletons are slain.
weaver (#2239)'s 98 Wraiths are slain.
weaver (#2239)'s 9121 Zombies are slain.
weaver (#2239)'s 6288 Pikemen are slain.
CL damage
11 193 159 to skele = 13.7196 per skel
00 122 500 to wraith = 13.69 per wraith
01 933 652 to zombie = 13.7188060 per zombie
00 679 104 to pikeman = 13.71 per pikeman
I guess does 13.7 damage per unit to each stack.
Notes
- Before 2007, this spell targeted all units (yours + enemy's). [1]
Given the nature of equations used to calculate the power of direct damage stacks, I would estimate the damage Chain Lightning deals is dictated by the following formula:
Spell Level * X * # of units in the stack
Where X is equal to: (Not sure whether this Nether had Magic favor. I am assuming he cast it with a base 470 Spell Level. The first number is without Magic favor, second is with. This coefficient is theorized to be 50% of on-color size for off-color casters, and 25% of on-color size for opposing color casters).
On-Color: .0582 or .0558 Off-Color: .0291 or .0279 Opposing Color: .01455 or .01395
Keep in mind that this is unconfirmed.
-Egotism